Hi Bungie,
Please buff the damage output of Pulse Rifles in PvE. The nerf in Shadowkeep hit them way too hard.
There's a lot of variety in the sandbox right now, but Pulse Rifles could definitely use some love. Scout rifles will have more damage and range, whereas Auto Rifles and SMG will just outDPS them.
I realize Pulse Rifles sit right in the middle between the weapons demonstrated above, but other than seasonal mods, they really have no place to shine.
Cheers.
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Edited by Illuminary: 10/5/2022 2:33:52 PMThis feels done purposefully; the worst pve weapon but always one for antichamp mods. It hurts using any kind of pulse in GMs; usually try to stick with the intrinsic exotic for the pulse mod champs. All pulses need a damage buff big time. Same can be said about hand cannons too once you look at the damage madness chart.
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So it hasn't just always been me this whole time? I have always felt they were underpowered in comparison except for the already mentioned exotics
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Autos need a pve buff Heavy Gls need a pve buff Many exotics need a pve buff
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Yeah I can get behind a pve buff for pulses. Every time I’ve tried using one I was always disappointed, they could definitely use a bit more damage.
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All precision weapon are doing horrible damage in PVE due to the PVP crit multiplier nerf at the beginning of shadowkeep, nothing hurts them more than doing a little x1.7 for a crit hit
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I feel like adaptive, aggressive, and high impact feel the worst in pve especially vs majors or in end game content.
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Guardian,Archon Of Light
Blade Of The Traveler - old
Restore Outbreak to its launch glory, could out DPS a Linear -
I’d say Pulses, Autos, and Sidearms all need buffs. Pulses struggle with reload speed and recoil, meaning you usually need to build into both. But unless you’re one of the lucky pulses to have rapid hit, that usually means you’re forgoing a damage perk to make the weapon be consistent. This isn’t a problem in PvP, but it is in PvE. Autos are just outclassed largely by SMGs. There are a few autos that can compete and be serviceable when an auto champion mod is needed, but largely people take SMGs with their range penalty even in GM content. They lack meaningful damage, stability and range. Sidearms have great DPS but are lacking in basically every other stat. The 3 craftable sidearms can all be great but they need to break the mold to be viable. Maybe this will change as we get more new sidearms, but currently they lack any real place without a broken PvE perk combo.
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Honestly all primary weapons in pve are underpowered to a ridiculous degree for "difficulty purposes". I'd rather only have three mags and my bullets do damage than infinite nerf darts.
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All rifles could use some kind of help/tuning for pve.
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I’d be all for a PVE buff to pulses. I’d prefer to use them over ARs and Scouts. IMO they should buff HCs in PVE too.
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And chances are they will get worse since they are nerfing their effective range at ''low to medium stat levels''...most pulses seem to fall in this categorie...and if you are on controller you tend to be looking more for stability than range, so yeah, if you are on controller, suck it...**** Bungo and their nerfs.
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Try using a hand cannon is high end pve 😂
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They mentioned buffing every legendary primary before lightfall.
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Huh pulses are fine in PVE
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Pulse Rifles serve a mechanical role not really concerning dmg. The precision of controlled RoF of Scouts, with the stream of dps leaning toward an AR. One false move, too many points on impact, and Pulse would be the strongest kinetic archetype in the game. It's very tricky to balance.
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Hm? They feel fine to me. I use high impact frames.
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Edited by More Power: 10/5/2022 3:41:09 PMDon’t make weapon effectiveness different between pve and PvP… Pve should have at least one mission where the enemy responds exactly like PvP opponents do with respect to damage given/taken. This would let people practice. The way it is now, Bungie tunes the guns in ways that makes what you learn in pve useless in PvP.