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Destiny 2

Discuss all things Destiny 2.
Edited by Ferus Lux: 10/12/2022 9:02:40 AM
76

Champions ruin so many fun builds.

Y'all went all out overhauling the armor and mod system back in shadowkeep and continue pushing out cool exotic armor effects and 3.0 changes for build making (often doing so pretty well) but you have this invasive species called Champions undermining it all, with the mods taking up slots you need for your build. There are times when I have a cool build on, look at an activity that's spammed with champions and sit in Orbit wondering why I even bother. All content can be beaten by just using the most broken weapons that happen to be supported by the seasonal mod meta, high stat armor and finder/scav mods. Since Champion are here to stay, can we have separate slots on Gauntlet armor for champ mods that don't take up energy? Why does being able to effectively fight essential enemy types in harder content have to be a privilege or trade off? I look at the cost for a sniper barrier mod and it just doesn't make sense to me 😮‍💨

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  • If champions are gonna stay as a system, I'd like it if the enemy type themselves actually got a dedicated rework. There've been practically no changes to them mechanically ever since their introduction, barring bug fixes (which I cannot remember any direct fixes at that), and they've gotten incredibly stale after nearly 3 years. Heck, the only genuinely unique mechanics they have are the barrier shields and stun mechanic. Everything else is just their normal powers juiced up to 11, or just no changes at all. They're uninteresting, unengaging, and are only threatening in higher end content because of the other modifiers rather than their own abilities. In contrast, this is why people have had such positive reception to the recent Hive Lightbearers, since they're a break from the mold- even if it's only restricted to three enemy types; hopefully the Tormentors follow suit. That said though, the worst part about them has always been the mods more than anything. The mods shouldn't be mandatory to stop them in their tracks. They should be like raid mods where they grant an additional bonus when you use/stack them, but can be completely ignored in favor of more optimal (or just more fun) builds. As a result, the seasonal artifact should [i]encourage[/i] use of certain mods, rather than dictate them outside of specific exotics.

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