Problem;
The primary issue it feels like with how wonky sword swings are, involves you clipping through the enemy on hit, so that your follow up swing causes you to lunge forwards. Useful when lunging from enemy to enemy, but terrible on single targets.
Suggestion;
Disable sword lunge unless holding a movement key. Have it auto lock onto the last enemy struck, but remove the lunge forwards. If holding movement key, have it act as it does presently.
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It's the peer to peer garbage that creates horrible hit detection it won't be fixed any time soon