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11/18/2022 7:00:36 PM
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Warmind Cell Rework idea

After the light 3.0 reworks, Warmind cells have fallen out of relevancy in the last few seasons. After hearing rumors that these (along w/CWL and well mods) will get a rework in Lightfall, I started speculating on what these buffs could offer to thse relics of the past. Here are some of my brainstorming. If you got any other theories or ideas, feel free to share Anyways, here are my Warmind Cell rework [b]General[/b] -Base Warmind Cells      -Increased explosion damage from        (50-250 → 100-300)      -Increased radius of warmind cell        explosions from 6m to 8m -Global Reach      -Increased range of warmind detonation        from 10m to 13m [b]Void Mods[/b] -Cellular Suppressionl      -Increase time targets stay suppressed        from 2s to 3s -Power of Rasputin      -Increased damage buff from 10% to        20%  -Grasp of Rasputin      -Changed to an arc combat mod [b]Solar Mods[/b] -Burning Cells      -Explosion from warmind Cells scorch       targets (60 base; 80 with ember of        ashes) -Fireteam Medic      -Now grants cure x2 instead of the       generic heal -Rage of the Warmind      -Explosion when destroying a        warmind cell is replaced with a solar       ignition [b]Arc Mods[/b] -Sheltering Energy      -Changed to a void combat mod      -Now grants a void overshield -Modular Lightning      -Collecting warmind cells now jolts nearby targets -Strength of Rasputin      -Added benefit: increases melee damage when collecting a warmind cell (30% buff)

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