There's been tons of feedback on dawnblade and how it relies too much on exotics, has far too much from top tree, and WAAAAAAAAY too little from middle and bottom tree.
Could we at the very least get some clarity on if dawnblade will ever be fun again for those that enjoyed bottom and middle tree?
It also feels really bad that half of the subclass is on one aspect (heat rises) and that the focus of 2 aspects being airborne play isn't even viable
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Bring back OG benevolent dawn
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[quote]There's been tons of feedback on dawnblade and how it relies too much on exotics, has far too much from top tree, and WAAAAAAAAY too little from middle and bottom tree. Could we at the very least get some clarity on if dawnblade will ever be fun again for those that enjoyed bottom and middle tree? It also feels really bad that half of the subclass is on one aspect (heat rises) and that the focus of 2 aspects being airborne play isn't even viable[/quote] My reworks on Solar Warlock for better Airplay. And in General Gameplay Synergy. Facts, Ember of Benevolence shouldn't be an Fragments, it should be intrinsic to the Warlock in general. [i]"applying restoration, cute, or radiant, grants increased grenade, melee, class regeneration."[/i] To incentive support play and reward it. If your not gonna make Ember of Benevolence, intrinsic, then combine it with Ember of Tempering for Warlocks Only, that way we can benefit from the Syngery that OUR NAME Warlock IMPLIES. There are Fragments for Warlocks that need to be combined. Aspects, Icarus Dash and Heat Rises should be combined, and [i][b]Powered Melee Blows[/b][/i] well in the air should proc Heat Rises. Pheonix Dive needs a shorter Cooldown in general.
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It really just needs a new aspect altogether. I'd like to see a super modifier given to all classes eventually kind of like how Bubble used to be. Example -Viking Funeral- Daybreak projectiles heavily scorch targets. Getting ignition multikills with Daybreak projectiles extends super duration. When Well of Radiance is charged, hold L1+R1 to consume your Well and be granted Sunsinger. While Sunsinger is active, abilities have drastic cooldowns and final blows cause enemies to ignite. Ignition final blows grant Cure x2 to you and nearby allies. At least for Daybreak, it would easily make it better in PvE overnight without making it any different in pvp. Unless every match you're fighting Team GrabAss, the amount of multikills from a single Daybreak projectile will be next to impossible to chain excess super energy. You could easily update the perk on Dawn Chorus to make DayBreak cause an ignition on hit (or kill) so you wouldn't have to run the Fragment of Combustion.
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Solar as a whole needs a rework. Healing on all classes obliterated balance in PvE and PvP and warlocks got shafted in their design.
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I think it would help if the better tracking would be intrinsic and it should be scorching better at base than it is