There's been tons of feedback on dawnblade and how it relies too much on exotics, has far too much from top tree, and WAAAAAAAAY too little from middle and bottom tree.
Could we at the very least get some clarity on if dawnblade will ever be fun again for those that enjoyed bottom and middle tree?
It also feels really bad that half of the subclass is on one aspect (heat rises) and that the focus of 2 aspects being airborne play isn't even viable
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It really just needs a new aspect altogether. I'd like to see a super modifier given to all classes eventually kind of like how Bubble used to be. Example -Viking Funeral- Daybreak projectiles heavily scorch targets. Getting ignition multikills with Daybreak projectiles extends super duration. When Well of Radiance is charged, hold L1+R1 to consume your Well and be granted Sunsinger. While Sunsinger is active, abilities have drastic cooldowns and final blows cause enemies to ignite. Ignition final blows grant Cure x2 to you and nearby allies. At least for Daybreak, it would easily make it better in PvE overnight without making it any different in pvp. Unless every match you're fighting Team GrabAss, the amount of multikills from a single Daybreak projectile will be next to impossible to chain excess super energy. You could easily update the perk on Dawn Chorus to make DayBreak cause an ignition on hit (or kill) so you wouldn't have to run the Fragment of Combustion.