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Destiny 2

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11/28/2022 3:44:19 AM
27

Crossplay needs a break until there are designated servers.

It's sad that I can load into a pvp match and without looking at the roster, immediately know I'm matching against xbox players. The crossplay lag (call it what you want lag, animation stutter, whatever) is -blam!-. There are people who claim it's not that bad, or that it doesn't effect gameplay but when I can provide clip after clip of people literally stuttering through battles and appearing outside the "fight ring" it's a problem. Personally it means nothing to me, I've painstakingly pushed my way to my unbroken gilded season after season but when you're teamed up with clanmates who are one step shy of quitting because they have never seen 5500 and you cant help them because you're in a sea of "where did he go" and "what the...". Granted I'm not an elite player but under normal circumstances I can at least add to the team effort and hold my own, but phew these lobbies. Adding to the issue is the fact that almost every match is with an xbox player because of the ps5 shortage. I'd rather wait a little longer between matches and know it's gonna be my lack of skill that is the reason for my death.

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  • I'm glad someone wrote a thread about this. The lag is terrible and has been terrible since crossplay was introduced. Rubberbanding, time-hopping, shots don't land, delay, etc. The more players from different platforms are in the pool, the worse it is. I no longer play Control because of lag and higher risk of DCing (which now means risk of earning a time out.) I even had my lines checked to make sure it wasn't me. 6-person pools have less lag, so I stick to those –– usually Elimination. The news that modes like Elimination and Rumble will be on rotation in the future was disappointing because that means I'll gam less often. (I like PVE, but I don't like the repetition. I used to play PVP almost daily.) Ultimately, Bungie can do what they want with changing content, but this is a real problem because it makes the game unplayable.

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