Hear me out. All Light Level based progression does anymore is lock enjoyable content again for veteran players who were just enjoying them and blocks new players from playing new content entirely. I know several veteran players who express this as the reason to their burn out and feels like a punishment rather than a challenge and keeps basically any of my friends who are new players from even starting to play for how much grinding they have to do before enjoying the game with friends.
We only really need difficulty selection as we do now, just without the grinding barrier of light level. I guarantee D2 would see a massive increase in playerbase and dedicated players if this was done. I've been playing Destiny since the beta and it just doesn't make sense to keep light level progression anymore. The only kind of grinding that ever feels good and rewarding is for gear stats and guns anyway, so what's the point? It only hurts the game and blocks players from enjoying new content.
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Agree on one part, disagree on some others. I do believe that locking players to a minimum light level is dumb and shouldn't be a thing, specially in something like gm's which in any case has a set light level deficit regardless of the player level. However, I also belive that light level is a great equalizer when it comes to master difficulty raids and dungeons, since lower skilled players can slightly overlevel those difficulty levels to have an easier time and be able to access the reward. I don't think slapping a light level deficit on everything is the way to go, but people should have the option of doing so if they so choose.