The blight puddle should only form on a direct hit.
Sure maybe only in pvp.
It waaayy to easy to use oppressively in pvp.
It should at least require [u]some[/u] skill to proc it's most powerful feature.
Thoughts?
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This is a straight up bad take. Witherhoard’s identity is the puddle and in how it reacts to both environment and enemy alike. In trying to remove those properties, it changes the way the weapon works and just taking away its exotic properties. If you’re gonna remove the puddle blights then you effectively have to also provide an alternative to how the rounds work, their properties and how they interact with an enemy and solid collision, because just removing one of its functions and not providing an alternative just tells me you only are frustrated at its usage because of having difficulty at countering it. [spoiler]And for the record, I’m not a PvP buff. I only use it in PvE and already have seen enough damage from what Nerfhoarders have done in the past.[/spoiler] As of now, any gl has oppressive traits so long as it can cover a wide-enough area, cause players to elementally detonate or force them out of an area. That’s what they are designed for after all. You counter it by not getting caught in the blight, learning how to move backwards or jump away to stop taking damage. If an enemy is using it to coat a zone or flag, counter it with a grenade to stall them or simply fight at a farther range to try and stop them. If you couldn’t win a gunfight simply because a single blight puddle forced you out of a zone, you’re just as likely to lose that zone if they used any other gl, and that’s more of an awareness/skill problem. Now, if it is especially oppressive when an entire team is using it, that’s simply because they are coordinating to use it like that. You’re not gonna win unless if you are coordinating with your own team after all. Teamshotting was an issue in Year 1 because it was simply effective at destroying stragglers and solo players and that makes sense. To this day, it still is an effective strategy because any coordinating team interacting with each other, buffing each other, and covering themselves will easily blow out pubs with ease. If you want to win a gunfight against multiple people, you have to use multiple people to better chances. That’s more of common sense than skill.