We need true open world bosses! I'm talking escalation protocol type open world bosses too! Where we can get weapons,shaders,sparrows,ghost shells, etc. From exploring and fighting these open world bosses. We all know where all that stuff goes too though... It would be amazing to just be exploring in open world of Neomuna and BAM world boss spawns in and 6 to 12 other players help take this monster out!!!!
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[quote]We need true open world bosses! I'm talking escalation protocol type open world bosses too! Where we can get weapons,shaders,sparrows,ghost shells, etc. From exploring and fighting these open world bosses. We all know where all that stuff goes too though... It would be amazing to just be exploring in open world of Neomuna and BAM world boss spawns in and 6 to 12 other players help take this monster out!!!![/quote] You mean like Final Fantasy? That would be awesome.
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Yes, like other "true" MMO/RPG style!
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Altars of sorrow and public events already fill this role. Theyve experimented with that secret ogre boss in dreaming city and it turned out alittle stale. The reality is that players need an activity they can start right away instead of waiting around for some world boss who just happens to show up. Eventually you will get players who demand the world boss to appear more often.
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That's correct. No one will be in a patrol area for more than a few mins. People will literally jump from instance to instance just to load into a running event.
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[quote]We need true open world bosses! I'm talking escalation protocol type open world bosses too! Where we can get weapons,shaders,sparrows,ghost shells, etc. From exploring and fighting these open world bosses. We all know where all that stuff goes too though... It would be amazing to just be exploring in open world of Neomuna and BAM world boss spawns in and 6 to 12 other players help take this monster out!!!![/quote]