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Destiny 2

Discuss all things Destiny 2.
1/31/2023 9:44:07 PM
101

Thanks for killing this IB for solo players

Coming off the heels of the last IB, I didn't think it could get any worse. But congrats to Bungie for finding the handful of things that could. Last IB required players to use the most frustratingly defensive subclass combinations in order to get multipliers and pinnacles, and a lot of players made requests to have this IB challenges require the other two subclasses. But no, while the most overpowered aspects of the Void kits have been mostly dealt with, we're still required to use Void and Stasis in the most defense-based game mode we've seen for IB. Fun to still have to use the exact same thing for a second week in a row. More glaringly though, is the death of the Freelance playlist. With the desire to implement the "fireteam based matchmaking," now us solo players get to roll the dice on whether or not we're getting put into fair fights. And in my experience, this is beyond a rigged dice. The first game I played this week had two 4-stacks in it, followed up by a game with single 2-stack. Not too bad since it was relatively balanced. Game 3 gave me a 3- and 2-stack. How did team balancing go about this? It put the two stacks on the same team. How balanced. Games 4 and 5 were balanced fireteam-wise, with only a 2-stack in each. And then we get to game 6, with two 2-stacks. Surely this would be a decent game with each side getting a stack, right? Not to team balancing, as it put them together again. Great. So now, we're still on mostly the same old subclass meta, but now have to deal with a seemingly 50/50 chance of a fair game while Bungie tests out a likely-to-fail matchmaking experiment. I don't understand how Bungie can look at their "week-long celebration of Crucible" in this state and think they're doing a good job with it. I'd be curious to see the percentage of games that ended with teams scoring fewer than 10 points, with how widespread game throwing for rep gains has become. Not that they'll publish that information ever, though. Just bring back Freelance until your "fireteam based matchmaking" is more fleshed out.

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  • Had like 4 or 5 games, first 2 complete dog crap, next 2 seemed better, then i just finished a match where around 2 players just seemingly start hacking and lagswitching... Had 1 player somehow dodge away, get full health, instant kill me with krait multiple times, and even acquire heavy without it showing on feed, and he was also around 1350 ish... If i used Krait, its crap, and im somehow always on red bar because for some reason everyone targets me and teammates are most of the time unhelpful or on the other side of the map while i get sandwiched between like 6 opponents... another player laggy teleported out of bullets, and was somehow able to instant kill me when i shouldnt of been on his screen and he also instant killed around three teammates next to me, in like 5 seconds... Server connection is jank, and i encounter BS like this every now and then, never encountered anything like i am now as often, if ever, in Freelance.. sorry to say, but Freelance was a far better experience in last Iron Banner in my opinion, only thing that was ruining it was the rep gains for ranks

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