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Destiny 2

Discuss all things Destiny 2.
1/31/2023 9:44:07 PM
101

Thanks for killing this IB for solo players

Coming off the heels of the last IB, I didn't think it could get any worse. But congrats to Bungie for finding the handful of things that could. Last IB required players to use the most frustratingly defensive subclass combinations in order to get multipliers and pinnacles, and a lot of players made requests to have this IB challenges require the other two subclasses. But no, while the most overpowered aspects of the Void kits have been mostly dealt with, we're still required to use Void and Stasis in the most defense-based game mode we've seen for IB. Fun to still have to use the exact same thing for a second week in a row. More glaringly though, is the death of the Freelance playlist. With the desire to implement the "fireteam based matchmaking," now us solo players get to roll the dice on whether or not we're getting put into fair fights. And in my experience, this is beyond a rigged dice. The first game I played this week had two 4-stacks in it, followed up by a game with single 2-stack. Not too bad since it was relatively balanced. Game 3 gave me a 3- and 2-stack. How did team balancing go about this? It put the two stacks on the same team. How balanced. Games 4 and 5 were balanced fireteam-wise, with only a 2-stack in each. And then we get to game 6, with two 2-stacks. Surely this would be a decent game with each side getting a stack, right? Not to team balancing, as it put them together again. Great. So now, we're still on mostly the same old subclass meta, but now have to deal with a seemingly 50/50 chance of a fair game while Bungie tests out a likely-to-fail matchmaking experiment. I don't understand how Bungie can look at their "week-long celebration of Crucible" in this state and think they're doing a good job with it. I'd be curious to see the percentage of games that ended with teams scoring fewer than 10 points, with how widespread game throwing for rep gains has become. Not that they'll publish that information ever, though. Just bring back Freelance until your "fireteam based matchmaking" is more fleshed out.

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  • I played two matches this morning before work. I didn't see a single fireteam but the team balancing is still so obviously skewed towards favoring one side it was painful to even force myself to play two matches. First match we were severely handicapped compared to the other team. Even had a deserter on our team. We only won because the obviously better team got -blam!- and made one big late game mistake that allowed us to win by the catchup mechanic. But only like 2 points. Second match didn't have any deserters that I remember but it was super obvious my team was the powerhouse this time and our score proves it. The players we were matched against must've been first time players because these guys were sitting ducks the entire match. Not sure what they did to the scoring mechanic but that game felt like it would have been an easy mercy in the first banner this season. All in all, this experiment is a 5/10 for me because, while I didn't see a fireteam in my two matches (not even an acceptable amount of test), it's painfully obvious the PvP team still doesn't understand basic lobby balancing. I just want the cape for my last hurrah before I dip out on Lightfall but what can ya do?

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