The nerf coming in Lightfall for resilience mods now needing 4 energy slots instead of 3 hurts Hunters builds a lot. Titans and Warlocks both have their abilities tied with the most important stats, yet mobility does nothing but making you walk faster, which is useless.
I think either it's time to rework mobility or reverse the resilience nerf, or else the stats distribution on Hunters is going to be more difficult, as we have to look for high mobility, max recovery and decent resilience, in addition to the intellect, discipline and strength of course (at least PVP-wise, as I know PVE just needs 100 resilience to be good to go).
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Flinch resistance being on Resil makes sense on paper, but makes the game feel worse in an environment where they have purposely built in other inconsistencies. And Mobility isn't a requirement on the other classes.