I know that this is going to fall on deaf ears, and at the end of the day boils down to a skill issue, but I find it really annoying that Amplified procs on Arc multikills by default. I'm one of those people who values consistency more than anything, so getting a speed/jump boost when I didn't want to infuriates the blam out of me. I've actually been screwed over a few times by this, say, during a jumping puzzle. I think that a good change to fix this would be to make a Fragment that makes Amplified proc by getting Arc multikills, the same way it is currently, while also giving some Aspects an extra Fragment slot so as to not screw up anybody's builds. I'm not actually sure why they made Amplified proc with Arc multikills in the first place, given that all the other Subclass 3.0 buffs require an Aspect or Fragment to proc, apart from the abilities that are specifically designed to grant a buff such as Warlock's Phoenix Dive, Hunter's Acrobat's Dodge, Titan's Throwing Hammer, and the Void melees on Titan. To be extra clear, I think that being Amplified when I want to is really fun and I love the feeling of speeding through strikes like I'm playing Sonic, I just want more control over [i]when[/i] it procs.
edit: Changed title to be more personal. (previous title: Amplified is Way Too Easy to Accidently Proc)
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