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3/26/2023 12:33:30 AM
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Klaus

stasis could use some love ... atleast when looking at pve

TLDR: Strand is basicly better than stasis in almost every way and with all subclasses being 3.0 and better integrated into the new mod system there is litle reason to play stasis in pve or pvp, stasis needs better integration into the current mod system and a more refined class identity when it comes to fragments/aspects. Being the first 3.0 subclass stasis was a nightmare in pvp at launch from coldsnapes to shitter ... i mean shatter dive while also being very good in pve because of the 3.0 nature and bleak watchers of course. However since stasis is balanced in pvp now and bleak watcher uptime being tuned down one of the main things carrying the use of stasis in pve atleast was elemental shards which is now also gone. And while stasis does work pretty well with the mod system too every other subclass especialy strand is integrated in the new mod system so much better than stasis, which is no surprise since stasis has been designed so long ago. At this point stasis is propably the weakest subclass in both pvp and pve although the use of stasis in pve was limited to bleak watchers anyway. Especialy with void breaches and fire sprites added stasis crystal arent anything "special" anymore. Just taking a look at how much more buffs/debuffs solar has for example ... the difference is incredible, the main buffs being: whisper of rime: overshield whisper of chains: dmg resist whisper of shards: grenade cooldown reduction (stasis crystal: explosive barrel) tool tip shows it as green so its technicly a buff compared to what other classes offer, stasis main identity being slow/freezing stuff and creating objects (crystals/bleak watchers/diamond lances) feels a lot worse developed. while stasis 3.0 system has been the foundation of all other 3.0 subclasses it has been kinda left behind by the other 3.0 subclasses and could use some revisiting for pve atleast.

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  • Increase shatter damage [spoiler]This post was supported financially by Winterbite and Behemoth[/spoiler]

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  • Warlock stasis is great in pve. Hunter is alright, but could use some buffs. Titans on the other hand need some serious help.

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  • Um I use stasis and I definitely don't feel lacking in PVP. I used it throughout campaign. It's also still a top pick for almost any endgame content.

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  • Edited by Hawpy: 3/27/2023 1:36:04 PM
    To echo many of the other comments, I can only speak from a Warlock perspective and Stasis is definitely fine for us. Verglas Curve + Osmiomancy Gloves + Iceflare Bolts + Bleak Watcher is every bit as good as the Osteo Striga + Necrotic Grips + Weaver's Trance Strand build that is all the rage right now. Stasis is very strong against Champions, as both of its debuffs are very easy to apply consistently and Freeze can double as a way of getting around Barriers. Chill Clip is also a very worthy inclusion in the lineup of subclass-verb-enabled weapon perks. What lets Stasis down is that its selection of abilities is lacking. It has arguably the worst group of Supers of any subclass, which further emphasises that each class only has one Super at their disposal. Duskfield and Coldsnap Grenades are pretty much only usable with their respective Exotics, and Glacier grenade isn't worth using when we now have other means of reliably making Stasis Crystals. The melees are okay, I think their lack of up-front power is made up for by a high uptime via Stasis Shards; that said, the inability to kickstart the loop of a build by collecting Stasis Shards has really hampered its options. I think if each class was to get a second super, a second melee and some more grenade options, it would be fine. Let's not forget that Solar, Void and Strand are benefitting from Artefact Mods this season. I'd expect Strand to still have mods next season, but it would come as no surprise if Stasis and Arc were in the next round as well.

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  • I’m the opposite of this tbh. Hunters and Titans might be a different story but for us Warlocks, Strand came out slightly too late. I wouldn’t see a reason to use Strand over the Necrotic Grips/Osteo Striga combo after we got the fragments (don’t want to talk about the embarrassment that was Strand without them). Not as wasted as Stormcaller (thank god) but i would only use it for fun over want to use it for real like Dawnblade/Voidwalker/Shadebinder.

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  • Edited by Infamous067: 3/26/2023 11:46:50 PM
    Stasis is not weak by any means, at least not for warlocks. I know the titans have it pretty good too but they suck as soon as they use their ultimate. Hunters have it bad in the neutral game but their super is still solid. So hunters and titans need small buffs, I really dont want another stasis meta again.

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    • Edited by Demoniser: 3/27/2023 3:47:34 AM
      And they gave away all of Strand to everyone, yet you still have to grind for every single Stasis fragment?!

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    • My biggest issue with stasis is the titan shoulder charge, it has a different mechanic then every other subclass for no reason. If you try to use it for movement, regardless of whether you hit an enemy, you lose the melee charge. It’s pretty stupid imo

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      • Thinks bleak watcher us the pinnacle of stasis in all game modes. -Guardian that does not understand stasis

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      • 100% agree, It's the most neglected element on the game. Wish we get the same amazing treatment we got in the 3.0 void

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      • Edited by Atalix: 3/27/2023 1:46:07 AM
        I enjoy having Stasis, mainly I have an affinity for ice! Frozen speaks for itself to admit. But, I have caught up in the time to present Stasis is just abysmal, and I feel very in-effective compare as a Warlock. Especially using Void. Right now we got Strand and that subclass is honestly really powerful, it's manageable in PvP as long you keep your wits together. And Stasis has become the most neutered class of darkness, it deserves to come back to it's heighten potential cause it now has competition and that is Strand, including the beefed up 3.0 Subclass of Light.

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      • I like running Hunter Stasis with the Verglas Curve bow.

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      • Edited by DuBChiri2: 3/26/2023 11:20:22 PM
        For behemoth, I want it to spawn a crystal on an enemy's body if you kill with the charged melee and increase it's base damage (it's dog -blam!-). Then they should just make the shatter slide part of the aspect that gives you melee energy for breaking crystals because it's terrible by itself no matter HOW MANY fragments you can throw at it. Reduce ice walls cooldown PLEASE. Legit nobody uses it anymore.

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      • I find stasis pretty good on hunter to me. Plus the exotic stasis bow is more fun

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      • Stasis feels pretty good to me. Lots of CC with some good damage output mixed in. The one true negative is that you need to manage enemies to get that damage from your abilities. Shattering needs you to manually do it most of the time. I agree that they struggle a bit to activate orb generation mods now and elemental shards was a massive blow that will hopefully return as a new mod soon. I think the only thing really holding stasis back from being so valued in endgame right now is that suspend is so brokenly strong right now in PvE. On the PvP side, Revenant and Shadebinder are both really great options. Behemoth needs some help, but balances on a knife edge due to how the subclass is designed. I also don’t think anyone would complain if they each got a new super.

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        • Stasis is definitely the weakest. Each subclass needs a new Super and buffs, especially Behemoth.

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          • Stasis was never a 3.0 subclass. We are still on stasis 1.0 The others are called 3.0 because they got updated to 2.0 back in season of the forge or oppulance . Stasis hasnt been updated even once.

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            • I cleared the legendary campaign solo on Stasis and use it in most high level PvE content. Not sure where's the issue?

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              • Strand just has so much more synergy with strand weapon perks and aspects and fragments. Stasis in that department is very lackluster and really only has headstone as the only perk to try and do something with. But stasis abilities in PVE are still strong.

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                • I main a stasis warlock in pvp. It’s really strong

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                • Edited by Kiro - 13: 3/26/2023 11:50:03 AM
                  Bungie some how thought increasing the cool down of duskfeild by 45% was the way to go for a fringe subclass. I hope Bungie's data shows this was too heavy handed adjustment. It should be 20%, thats what every other ability for every class was nerf'd by. [i][b]But again some how Bungie landed on ~50% increased cooldown...[/b][/i] [spoiler]& yes ~50% is the same as 45%, at-least to bungie. They have(very often) used the term "efficacy" and "~" to hide or shift focus from values equal or greater then +/-5% in TWABS & tweets. If you got an issue with my rounding you got an issue with Bungie.[/spoiler]

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