Why can’t developers simply add more enemies worth more points. Almost like a high value target that shows up in gambit. Have like 4 high value targets that show up in difficult combat scenarios that way only the best guardians can manage to kill the target as well as pass the objective at hand. Make it to where if you only got like 3 out of 4 high value targets then you wouldn’t have enough points. We all love a healthy challenge… but why would you make a game to where you have to cheese. That’s very displeasing.
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Edited by Ogma: Destroyer of Worlds: 3/26/2023 4:00:03 AMYep. Nightfalls all have different amount of enemies and champs and take different amounts of time. Making a singular requirement like this that applies to them all despite those differences makes no sense. It actually shows a lack of common sense or lack of internal communication. No idea why they STILL repeatedly do things like this. When the most efficient way to do it is not indicative of the intended combat or intended way to play(res farming, needlessly chaining supers instead of simply using them when actually needed, excessive finisher amount of finishers instead of safely killing powerful enemies from a distance, etc), then it is poor implementation.