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3/26/2023 8:50:18 AM
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I agree with you. It quickly became a slog in the campaign. I'm actively avoiding neomuna now, after completing the campaign, as its like cleaning out a cat litter box. A joyless chore. Something that has to be done as you paid for it. Reddit just proved that red bar enemies have more health than a red bar in a master raid and I don't feel powerful, or pleased i completed harder content. I feel relieved that its done with, and glad that I don't need to play until the next season story mission drops. I'm not paying for the Final Shape, I'll watch it on twitch or YT to see how the main story finished, but I'm not holding out any hope that its going to be good. Its a fun issue, not a skill issue.
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  • So for me, the campaign on the lowest difficulty was fine when I was powered correctly. Being capped at 10 under for seasonal content is dumb. We had higher difficulty seasonal stuff for the streamers to get views on. I have no idea why I have to live in their misery. Also none of those people sound like they're ever having fun regardless of how difficult it is. They sound miserable. I'm not into that.

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  • he campaign on normal was way overtuned, I thought. i didn't enjoy it, and was glad it was over. Tormentors were a terrible addition, a huge ball of health that runs at you in tiny areas. Calus was awful, i wound up cheesing it just to have the experience over. Patrol enemies with more health than the raid, and a constant -ve power level, not my idea of fun, Sorry bungie.

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  • I agree that the tormentors and Callus were not "difficult", just spongey.

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