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3/26/2023 1:41:01 PM
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Strand just has so much more synergy with strand weapon perks and aspects and fragments. Stasis in that department is very lackluster and really only has headstone as the only perk to try and do something with. But stasis abilities in PVE are still strong.
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  • Not just Headstone. Diamond Lances are created by any Stasis kills, weapon or ability; no Headstone required. Do we have a Stasis sidearm yet, btw?

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  • There are 3 stasis sidearms. 1. IB (3 burst) 2. spire dungeon (2burst) 3. World drop/gunsmith (3burst)

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  • Thank you, i forgot about new gunsmith sidearm.

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  • [quote]Not just Headstone. Diamond Lances are created by any Stasis kills, weapon or ability; no Headstone required. Do we have a Stasis sidearm yet, btw?[/quote] Still more stasis weapons than strand but okay

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  • Stasis is still good, but strands CC capabilities with Suspend alone blows stasis out of the water. Stasis also can’t utilize the orbs system. It’s abilities are to CC focused, and can’t create orbs effectively. They need to add a mod where stasis shards count as orbs of power. That way you can at least benefit from the surge/leg armor mods for picking them up. They removed Elemental shards. That’s really the only thing stasis needs back.

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  • [quote]Stasis is still good, but strands CC capabilities with Suspend alone blows stasis out of the water. Stasis also can’t utilize the orbs system. It’s abilities are to CC focused, and can’t create orbs effectively. They need to add a mod where stasis shards count as orbs of power. That way you can at least benefit from the surge/leg armor mods for picking them up. They removed Elemental shards. That’s really the only thing stasis needs back.[/quote] Okay and Void blows Arc and Solar off the map for CC Doesn’t really mean much with stasis you can easily make builds that give you damage resilience and shatter damage builds which quickly damage high hp targets Its niche stop expecting things to wipe the map every few seconds

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  • Behemoth and Shadebinder are my two most used classes. It’s hilarious how you’re telling me how it’s supposed to be, and what to expect from it.

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  • [quote]Behemoth and Shadebinder are my two most used classes. It’s hilarious how you’re telling me how it’s supposed to be, and what to expect from it.[/quote] Cool then you use them wrong. Idc how much you use them facts are facts

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  • What a great response. You’re so intuitive. Why didn’t I think of that Mr. Pot Stirrer.

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  • [quote]What a great response. You’re so intuitive. Why didn’t I think of that Mr. Pot Stirrer.[/quote] Okay? Why is itmy hob to state how the subclasses function just use them lmao and build your mods around it not hard

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  • Clearly your job is to state how others should be playing a class they’ve played the most. But go ahead, make your job something else:

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  • [quote]Clearly your job is to state how others should be playing a class they’ve played the most. But go ahead, make your job something else:[/quote] You act like in a another post that you dont use stasis lmao, cause you wine about how the nades dont get kills by themselves. You literally act like its the plague and never use it in another post lmao so make up your mind

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  • Keep stirring that none existent pot.

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  • [quote]Keep stirring that none existent pot.[/quote] How? You literally keep ranting in it how bad stasis is so what you use a class you say how bad it is? Make up your mind do you use it or not, if you do then you are literally just another person online acting like a subclass is bad to make it even more op

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  • “Ranting about how bad stasis is” Please please please do show everyone where I ranted about how bad it is. All while saying it’s quite good still. REEEEAAACH AWAY

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  • [quote]“Ranting about how bad stasis is” Please please please do show everyone where I ranted about how bad it is. All while saying it’s quite good still. REEEEAAACH AWAY[/quote] Okay [quote]Behemoth and Shadebinder are my two most used classes. It’s hilarious how you’re telling me how it’s supposed to be, and what to expect from it.[/quote] How “good it is because you use them” [quote]It’s a good thing all the other classes grenades/melees deal direct damage and don’t require a shatter setup hey? Found the orbs. It’s called damage. From the grenade/melee. Something Stasis doesn’t get. You can’t use firepower/heavy handed. Currently the two main sources for orbs from abilities other then a artifact mod. Elemental shards worked off wells. And since wells were removed, stasis lost a lot of its class synergy. What’s hard to understand? You’re the only one here that doesn’t agree with what the rest of us are saying. Keep stirring that pot and looking for BS to talk about.[/quote] How bad it is Would you like to see more?

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  • You classify that as me stating how bad it is? Not how stuff doesn’t work with certain mods now. You still forget about me saying how I think it’s good?

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  • [quote]You classify that as me stating how bad it is? Not how stuff doesn’t work with certain mods now. You still forget about me saying how I think it’s good?[/quote] Nope you said that Stasis was your most used Titan/Warlock subclass Kinda obvious insinuation that you use it more than other subclasses because you find it better than others. Just like how if someone runs Arc more than others they obviously value it more than other subclasses :) Also you are clearly saying how bad it is because “it cant make orbs to work with mods” literally anyone can read it You are the definition “of yea i said that but thats not what i meant” when someone uses what you said against you

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  • I said stasis can’t make orbs for firepower and heavy handed. I said the class synergy is worse now then before because elemental shards was removed. A class can still be good but have worse off synergy, mod capabilites, especially when a mod system is entirely reworked. If your gonna tell me that stasis is better off now without Elemental shards, and worse mod synergy then before the system was reworked, then you have very much shown you have zero intention to have a legit conversation and instead focus on instigating BS. Nothing what I said has contradicted anything. Your narrative is way off course

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  • [quote]I said stasis can’t make orbs for firepower and heavy handed. I said the class synergy is worse now then before because elemental shards was removed. A class can still be good but have worse off synergy, mod capabilites, especially when a mod system is entirely reworked. If your gonna tell me that stasis is better off now without Elemental shards, and worse mod synergy then before the system was reworked, then you have very much shown you have zero intention to have a legit conversation and instead focus on instigating BS. Nothing what I said has contradicted anything. Your narrative is way off course[/quote] How are you gonna keep saying Elemental Shards when I literally corrected you. You mean elemental wells because Stasis Shards still exist. Again you either dont use the class or use it make up your mind. You clearly are just lying at this point, you contradict yourself at every turn by just saying flat out lies expecting me to just be like “omg yea even though youve shown to not know what your talking about you are so right” Literally the game knows what did what a kill with the grapple melee procs grenade mods because the game knows how you got to that point, it keeps track of all damage sources and abilities sources. Like damn if only you knew how the game worked maybe youd see stasis is fine

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  • Elemental Shards was a well mod that converted shard pickup to a charge with light stack. Circumventing the need to create orbs with abilities that have a hard time doing so comparatively. My god youre brain dead.

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  • [quote]Elemental Shards was a well mod that converted shard pickup to a charge with light stack. Circumventing the need to create orbs with abilities that have a hard time doing so comparatively. My god youre brain dead.[/quote] Lmao, sure buddy it sounds like you knew there was something in the game with that name and looked it up when i called you out. Cause picking up stasis shards gives armor charges just as firespirtes void breaches and ionic traces do. So how are you gonna say that without Elemental Shards stasis is usless it sounds like without Charged with light mods you mean stasis is useless Your arguments fall apart so easily

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  • Stasis Shards don’t give armor charge TF are you talking about. Firesprite give armor charge due to a artifact mod. nothing else does. This is hilarious.

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  • [quote]Stasis Shards don’t give armor charge TF are you talking about. Firesprite give armor charge due to a artifact mod. nothing else does. This is hilarious.[/quote] Lmao

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  • Highlight were I do that.

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