Stasis feels pretty good to me. Lots of CC with some good damage output mixed in. The one true negative is that you need to manage enemies to get that damage from your abilities. Shattering needs you to manually do it most of the time.
I agree that they struggle a bit to activate orb generation mods now and elemental shards was a massive blow that will hopefully return as a new mod soon.
I think the only thing really holding stasis back from being so valued in endgame right now is that suspend is so brokenly strong right now in PvE.
On the PvP side, Revenant and Shadebinder are both really great options. Behemoth needs some help, but balances on a knife edge due to how the subclass is designed.
I also don’t think anyone would complain if they each got a new super.
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Elemental shards is all we would need. Another damage focused melee/grenade would be cool for everyone aswell. All three Stasis classes were S tier for Nightfall style content prior to lightfall. But with orbs being the focus point for all builds now, it’s tough to justify it over any other subclass currently.