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3/26/2023 12:33:30 AM
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Klaus

stasis could use some love ... atleast when looking at pve

TLDR: Strand is basicly better than stasis in almost every way and with all subclasses being 3.0 and better integrated into the new mod system there is litle reason to play stasis in pve or pvp, stasis needs better integration into the current mod system and a more refined class identity when it comes to fragments/aspects. Being the first 3.0 subclass stasis was a nightmare in pvp at launch from coldsnapes to shitter ... i mean shatter dive while also being very good in pve because of the 3.0 nature and bleak watchers of course. However since stasis is balanced in pvp now and bleak watcher uptime being tuned down one of the main things carrying the use of stasis in pve atleast was elemental shards which is now also gone. And while stasis does work pretty well with the mod system too every other subclass especialy strand is integrated in the new mod system so much better than stasis, which is no surprise since stasis has been designed so long ago. At this point stasis is propably the weakest subclass in both pvp and pve although the use of stasis in pve was limited to bleak watchers anyway. Especialy with void breaches and fire sprites added stasis crystal arent anything "special" anymore. Just taking a look at how much more buffs/debuffs solar has for example ... the difference is incredible, the main buffs being: whisper of rime: overshield whisper of chains: dmg resist whisper of shards: grenade cooldown reduction (stasis crystal: explosive barrel) tool tip shows it as green so its technicly a buff compared to what other classes offer, stasis main identity being slow/freezing stuff and creating objects (crystals/bleak watchers/diamond lances) feels a lot worse developed. while stasis 3.0 system has been the foundation of all other 3.0 subclasses it has been kinda left behind by the other 3.0 subclasses and could use some revisiting for pve atleast.

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  • Edited by Hawpy: 3/27/2023 1:36:04 PM
    To echo many of the other comments, I can only speak from a Warlock perspective and Stasis is definitely fine for us. Verglas Curve + Osmiomancy Gloves + Iceflare Bolts + Bleak Watcher is every bit as good as the Osteo Striga + Necrotic Grips + Weaver's Trance Strand build that is all the rage right now. Stasis is very strong against Champions, as both of its debuffs are very easy to apply consistently and Freeze can double as a way of getting around Barriers. Chill Clip is also a very worthy inclusion in the lineup of subclass-verb-enabled weapon perks. What lets Stasis down is that its selection of abilities is lacking. It has arguably the worst group of Supers of any subclass, which further emphasises that each class only has one Super at their disposal. Duskfield and Coldsnap Grenades are pretty much only usable with their respective Exotics, and Glacier grenade isn't worth using when we now have other means of reliably making Stasis Crystals. The melees are okay, I think their lack of up-front power is made up for by a high uptime via Stasis Shards; that said, the inability to kickstart the loop of a build by collecting Stasis Shards has really hampered its options. I think if each class was to get a second super, a second melee and some more grenade options, it would be fine. Let's not forget that Solar, Void and Strand are benefitting from Artefact Mods this season. I'd expect Strand to still have mods next season, but it would come as no surprise if Stasis and Arc were in the next round as well.

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