Vanguard Ops isn't harder, friend. Still the new player cake walk it always was.
Master Lost Sectors on Neomuna are hard as heck, and rightfully so... "Master" and all.
The normal mode ones? Come on. They are not hard either.
Shoot, even low tier nightfalls are still easy.
What is it that you actually want? I don't think you know. I do though. You like to have your complaints validated by other complainers. That's it. I wouldn't be surprised if you were running a strike right now.
edit: just saw this: if you think strikes are hard, then no one who does GMs wants the difficulty lowered to the point where you personally can manage it. They are supposed to be brutal, Conqueror should mean "skilled". Tons of participation trophies in the game, and I support that. GMs and Master content shouldn't be scaled down to allow the lowest skilled players to "win", they should challenge the most committed players.
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Oh please tell me you're looking forward to the "new" GMs this season . I'll point a simmering masochist I'm all for punishing , when I want it, but the battleground bring in choices they made are a HARD pass with the assinine power caps and health pool changes.
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Edited by $Three: 3/28/2023 1:40:27 PM"I'm looking forward to GMs" has been said a number of times in my play group. I like a challenge. I like feeling like I'm good at the game. On top of all that the magnitude if the difficulty increase has been so exaggerated it's hilarious. Make a proper build, and leverage the artifact. Like, just read the mods, and apply ones that work together to solve whatever problem the game is giving you. Yea, probably gonna be a lot less gilded Conquerors this season, and that's fine. The game on normal mode is chill AF, as it should be. The game in challenging modes is now actually challenging. Grand. Master. It should be [i]really[/i] difficult. Also, how does a simmering masochist differ from like a rolling boil masochist? honestly simmering masochist sounds saucy. intentional?
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How pretentious
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