Legend Salvage; once doable, now everything one shots.
Grandmaster is supposed to be hard, but even with Lightblade it's ridiculous (hive knight shield ricochets better than actual sentinel shields from guardians!)
Tier 4 of Deep Dives? Dude good luck, everything one shots even harder, even at 100 RESILIANCE. I'm glad I got Tier 7 done before this strange "everything hits harder" patch was shadowed into the game. Let's not even go on the subject of the last boss of Ghosts of the Deep literally being able to 3-4 shot you with no misses even if you're actively moving.
This is NOT Dark Souls or Elden Ring; yes, some difficulty is nice because the rewards are (kinda) worth it. But for things that should be doable and NOT at Master+ difficulty? That's just asking for us to find better games. Not everyone wants to tear out hair at LEGEND DIFFICULTY. 10% wanted everything harder, but 90% just wants to enjoy the game. Seriously.
-
My main gripe so far just pertains to how bosses in endgame activities have been turned back into bullet sponges. Like, I don’t care if I have to jump through flaming hoops, win a high stakes dice roll and get gbanged by 7 Barrier Knights just to do one damage phase on a Dungeon Boss. But if I have a constant stream of Heavy and a plethora of dps options to choose from, I shouldn’t have to go through hours of phases when doing everything right, given that that time isn’t prolonged by game bugs that have been around for several seasons unfixed or an occasional error code because the server connection crapped itself. The moment that Dungeon Bosses become harder to kill in a solo instance than a Raid Boss with a group of six with suboptimal builds speaks for itself, nevermind how much weaker our builds and various tools have been made.