It’s because of jolt. If it’s a jolt kill, it does not proc. If it’s a powered melee kill, it does. Jolt is more likely to kill with one combatant. In a group of combatants, the melee is more likely to get the kill, and the chain to get the surrounding. It’s weird.
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Jeez, should’ve expected the cause to be half broken game mechanics before I made the post. Guess I’ll just run Liar’s Handshake instead. Thanks for the headsup.