Please, balance team, after looking at the preview of today's mid-season balance pass, don't repeat what you did to Renewal Grasps. The language around the changes to Young Ahamkara's Spine says it's too strong in PvP, but the changes themselves sound like they'll apply in PvE as well.
Solar 3.0 gave me an amazing ability-centered build using YAS, and I loved it in Season of the Haunted all the way to today. It isn't a broken build, no one's making solo flawless guides featuring YAS or calling for it in the LFG channels. But, it is my personal power fantasy, and I'd hate to lose it when you've demonstrated you have the tools and experience to make more precise changes in the sandbox.
-A humble gunslinger main
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Warlocks and Titans got -blam!-. Now it's the Hunters turn to get spit roasted.
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They nerf blanket now? I was ok with the pillow nerf ...but this is way too much ....are they gonna go after our curtains next?
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If the nerf goes through, YAS will be dead, just like Renewals were. They could simply make it so that you need guardian kills to prove it in PvP, but they’re just too lazy, and they simply don’t care. Why put effort in now when they can remove it from the game and bring it back a year from now, like they did with Renewals?
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This is bungie we are talking about…
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Free energy for literally not doing anything whatsoever is op and brain dead stupid. Your "build" consisted of just throwing solar abilities at the enemy. That's it... yah throw a grenade and get back energy for it. Such an intricate and complex build... my goodness. It needs the nerf.
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They struggle and I absolutely believe them when they said game development is hard for them.
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Depending on how much energy they refund you may be able to get the same results with the right mods, on everything except bosses.
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[quote]Please, balance team, after looking at the preview of today's mid-season balance pass, don't repeat what you did to Renewal Grasps. The language around the changes to Young Ahamkara's Spine says it's too strong in PvP, but the changes themselves sound like they'll apply in PvE as well. Solar 3.0 gave me an amazing ability-centered build using YAS, and I loved it in Season of the Haunted all the way to today. It isn't a broken build, no one's making solo flawless guides featuring YAS or calling for it in the LFG channels. But, it is my personal power fantasy, and I'd hate to lose it when you've demonstrated you have the tools and experience to make more precise changes in the sandbox. -A humble gunslinger main[/quote] Don’t beg or use logic with bingle, they have broken more gear than fixed
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“Balance team” 😂😂😂😂😂😂😂
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[quote]but the changes themselves sound like they'll apply in PvE[/quote] They will and the Bungies have a record of maliciously enjoying this.
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Bungie is contractually obligated to destroy one Hunter arms exotic per year. Expect a rollback of the nerf in 1-2 years, if the game is still being updated.
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Lazy nerf
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Edited by Justin68687112: 10/6/2023 1:29:54 AMIt would be nice if they had a policy to make changes to both, when they make changes to one. Like when they reduced Vex Mythoclast from a 390 to 360 rpm but then increased it 25% in PVE to compensate, why can't they do that for everything? Why can't they have a separate adjustment for Young Ahamkaras? I think Shackle-nades were a bit ridiculous, being suspended for 12 seconds in PVP, but in the same breath, they are now a bit dumb for PVE. Specifically I am thinking of champions. They are nice for Unstops cause they also stun when they suspend but they really don't do anything for Anti-Barrier cause it is so short that even spraying it with heavy it will still have health left, go into Barrier mode, forcing you to still have Anti-Barrier weapons.... But when I run Stasis my gernade ability can stun champions based on which one I am using. Liked shackle-nades suspending long enough to kill something cause they allowed me not to be forced to run a minimum of 2 champion mods weapons and the trade off was there 2 minute 40 second base cooldown, so you have to essentially save your gernade for champs only (unless you run the gernade for dealing damage fragment). [b]Summary (tldr):[/b] When you are nerfing for PVE or PVP please compensate for the impact to the other sandbox. And when you look at certain things like Shacklenades, it looks like it would honestly be okay to have longer suspended or longer effects. I mean, you do something like increase the damage something does in only one sandbox (ei: PVE only 25% buff) is that not the same?
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all players acting like they are killing YAS inside pve no they are not