This game has gotten juuust a little more intense than when it dropped in 2017, in so many of the best ways. But Warlock Rift really hasn't kept up. It basically hasn't improved at all besides some lame, passive blobs that now spawn (with some builds).
Hunters end their snappy Class Ability (literally) in a different place, bristling with one buff or another. Titans duck low and quickly pop a strong physical barrier + buffs. Warlocks hit 'em with the spirit fingers/jazz hands.. to drop a number puddle. In any content above screensaver difficulty: you're in for a bad time. Hopefully that slow heal is enough to cover damage taken during your protracted performance. Unless you've got Empowering Rift on, which will often end in your death outright, unless you pop Rift out back and around the corner.
I don't know the solution but this ability was never very cool, and is now aging quite badly. Bungie has the talent -- please consider pointing it in this direction. Thanks for reading
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I only run warlock and for the last several seasons have been running the Vesper of radius build so I would disagree that rifts themself need any tuning. What should be changed is the amount of time needed to place a rift because it is way too long. Currently you can land at a bosses back and place your rift but it won't work because he has time to turn around, see you and stomp before your rift goes through the animation. The second I would like is to be able to place the rift while in the air which would bring you to the ground, kind of like Phoenix dive.