Maybe for some it was the difficulty, and maybe for others it is indeed a bit more nuanced. I can’t necessarily speak to the difficulty; I felt it was somewhat well balanced (the one hit threshers aside).
But, the interesting thing how this kind of discourse brings to light the (many) different reasons Lightfall was subpar for different people.
For me, it was the quality of the narrative and the immersion for a $50 price tag that appalled me, and I’m not pre-ordering another Bungie product after that performance. In 2007, Bungie was giving us drop pod cut scenes where we could pan the camera around and see the wreckage of UNSC cruisers, and incoming Covenant craft, as we dropped to a planet surface. In Lightfall, we have to look at the inside of a black box as we drop to a new planet for the first time.
I could speculate here about how those resources were probably spent designing more Eververse cosmetics, but it’s just become exhausting at this point…
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[quote]Maybe for some it was the difficulty, and maybe for others it is indeed a bit more nuanced. I can’t necessarily speak to the difficulty; I felt it was somewhat well balanced (the one hit threshers aside). [/quote] That one thresher at the bottom of the map. It could kill you on spawn. [quote]But, the interesting thing how this kind of discourse brings to light the (many) different reasons Lightfall was subpar for different people. [/quote] Indeed [quote]For me, it was the quality of the narrative and the immersion for a $50 price tag that appalled me, and I’m not pre-ordering another Bungie product after that performance. In 2007, Bungie was giving us drop pod cut scenes where we could pan the camera around and see the wreckage of UNSC cruisers, and incoming Covenant craft, as we dropped to a planet surface. In Lightfall, we have to look at the inside of a black box as we drop to a new planet for the first time. [/quote] But you got Osiris's sass and 9 spectral pages during the Halloween event 😂 [quote]I could speculate here about how those resources were probably spent designing more Eververse cosmetics, but it’s just become exhausting at this point…[/quote] I feel that's undeniable at this point. It's not in the core activities.