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Destiny 2

Discuss all things Destiny 2.
Edited by Seiryoku: 12/19/2023 12:46:52 AM
13

New and Returning Player Difficulty

Some players can't get good cause their stat distributions suck and their builds are uninspired. [b]Stats, mods, and perks play a huge role in how your Guardian behaves and interacts with their world[/b]. You don't have to use [i]cheese[/i] to win, but it helps to be literate. Perhaps this can be seen when onboarding New Lights in an amazing, new, [u]never to be removed[/u] campaign, or just an opportunity to change [i]in a short time[/i]. We can have premade armor sets with [b][u]SPECIFIC SPIKEY STAT DISTRIBUTION[/u][/b] obtained through a small adventure or [b]SHORT[/b] quest. To be outfitted with a taste of what focusing on a play style does. Not triple 100s, just clear definitive spikes without useless stats. Doesn't have to be Artifice. It shouldn't be. Just... Something for PvE for your class. Something for PvP focused. Sets should be selectable and have menu descriptions similar to hovering over characters stats to see if I, perhaps an inexperienced Guardian, favor melee [Str], or class ability, or grenade [Dis]. Also have a [i]suggested[/i] [b]Resilience[/b] Tier posted [u]FOR ALL ACTIVITIES[/u] going forward for players that convince themselves everything is too hard now. You could even have Ghost mention the need for heavier armor for this Op. [b]PLEASE COMMENT BELOW ON HOW YOU WOULD IMPROVE ON THIS IDEA OR HOW YOU TAKE OFFENSE. [/b]

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  • I do like this, you get one set of armor with exactly one spike in the desired stat, by a tutorial explaining Ghost focus mods. For example, have a selection of the 6 stats explaining in simple terms what they do, and selecting the "Strength" focus mod will give you a set that is high in all Strength. Then the next screen tells you further details that you can get double 100s easily with farming and with lots of work and luck you can get triple 100s. When I first started in 2019, I thought it was best to have even stats on each armor piece so I could have a 5 in each stat and one spike in the desired stat to 10. Made sense at the time so no stat was "weak," obviously this is wrong but without the knowledge of how it works it won't be as obvious. Also on the topic, I feel like a fixed loadout would be good for learning things like PvP before you get thrown into the insane amount of options available to tone down on the choice paralysis.

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