Seriously though, why?
Just finished another solo Duality run because I like the dungeon.
But after I finished, I realise I only got one weapon. As I know the armor most often barely even breaks 60 the hour long experience feels entirely disappointing.
Now, if I had instead been bored out of my mind repeating seasonal activities (not endgame, no difficulty) I would have gotten multiple pieces of high 60 stat rolled armor guaranteed.
This is really stupid. I mean seriously, why is an endgame giving worse rewards than seasonal. Even a lot of the artifice armor is worse as it rolls terribly even if the stat total (including the intrinsic mod) hits 67.
This post isn't even asking for this to change, necessarily, I just want to know the reasoning and rational used to justify this. Do they not want people to play dungeons?? I really don't get it.
Also, might as well add this here, add a legendary difficulty for dungeons that can act like lost sectors and give artifice armor to solo players, please.
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Dungeon armour is largely useless atm It's just ornament fodder to me.
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The dungeon stuff isn't high stat rolled outside of master and to get more people into the seasons they added high stat armor into the seasons generally as a once a week reward
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[quote]Now, if I had instead been bored out of my mind repeating seasonal activities (not endgame, no difficulty) I would have gotten multiple pieces of high 60 stat rolled armor guaranteed.[/quote]I don't think that's true.
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Sounds like you need to ask for some gambit carries.