As in right now, glaives are seeing almost zero gameplay, and there is sadly no surprise. They offer almost zero advantage or real use unlike normal weapons. I have for some time now tried to create a consistent glaive build that synergizes with mods and could be used for mid/late game content, but its almost impossible. almost no mod can be activated with glaives, no siphons, no surges. one two punch doesnt work with it, lot of fragments dont either. I suggest reworking a lot of mods to allow glaives to work with them. there is no reason for surges to not work with glaives, I have also noticed that some mods do activate, but only for projectiles from glaives, which makes no sense. allow siphons and surges to work, add "and glaives or swords" to powered melee mods, even just projectiles doesnt have to activate on melee, allow all melee fragments to work with glaives. Glaives have absolutely amazing potential, yet they are almost unusable and impossible to properly implement.
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Edited by Rogue: 1/8/2024 12:12:43 AMTriton vice void hunter works really well for me. I just wish glaive melee worked with grappling hooks. As is it feels extremely clunky. For a while now strand hunter has been my go to, and it’s still what I prefer to pilot, but a triton vice void hunter has so many layers of defence. Devour to heal, stealth to avoid and the glaive to completely mitigate. For how strong glaives are at mitigating damage, they kind of have to deal less damage than other special weapons and I think that’s a personally reasonable trade off. I also imagine when Bungie added a defensive weapon to the game, they were expecting it would be less popular than the more aggressive alternatives, because that’s just standard across gaming. Something defensive needs to be overwhelming more powerful to get the attention of the average gamer. I think glaives are actually in a decent spot right now, but I would like their melee to work with more things