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Destiny 2

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Edited by Zodleon: 1/25/2024 12:39:16 AM
41

Why Adept weapons?

This is asked mostly as a trials player who sees most "fix trials by giving easier adepts" posts. I want to know why you are so fixated on adepts when the reg versions are nearly as good. What is the difference to you, really? Anyone else who feels they have insight is free to weigh in, of course Edit: to clarify my question here is mostly directed at the ppl who think that easier/free adepts is the magic bullet that'll "save" trials. Not why ppl want adepts generally, as that's pretty obvious.

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  • I think adpets are much harder to get from trials than GMS or master raids and should be made more accessible in trials to match. But it would be naive to think that's what would save trials. Its very frustrating to lose a million matches in a row. Someone who has never gone flawless shouldn't be facing someone who has it gilded every season. These needs to be some level of skill based matchmaking or some other mechanic to prevent matchups where one team would be lucky to even get a kill between them. Rep gains start out slow and cap very low. Even if double XP weeks it takes like 5 matches to get enough rounds won to get a non-negligable amount of XP from a match and even when I have the 20 wins it still feels slower than a regular week in strikes, crucible, or gambit. There needs to be at least 100 XP from every loss (100 games to reset) and a max of maybe 400 XP from a match won with 20 rounds on the card (25 wins for a reset) I don't care about the loot that drops at the end of a match most of the time. Armor stats aren't great and a lot of the weapons aren't copies of the one I'm trying to farm. To solve this problem reward structure could be. Losses have a 50% chance to drop a random weapon with a 25% chance to have double perks in column 2 and a 20% chance to drop a focusable engram. Wins will always drop a weapon or armor piece with at least 63 stats and a rotating weekly focus on a specific stat. Weapons have a 33% chance in each of their columns to have double perks. Wins also have a 50% chance to drop a focusable engram. Now for adepts... Completing any card unlocks a new one: Passage of Progress. This card can be completed once per week and requires 14 wins to complete. It will reward the weekly adept when completed and unlock adept focusing for the week (still requires 7 win card) adepts from any source will always roll with 2 perks in both columns. As the final reward for the second reset of a season you will be able to complete a one time additional passage of progress. No matter how anyone feels about it, the health of trials will always be tied to how willing people are to be fodder. If people are getting stomped and not getting enough rewards they will leave and find another gun that works in their build. If people are rewarded and anyone can farm adepts (even if it takes a very long time to get 14 wins) they will stay in the playlist and naturally improve the longer they're in there.

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