Hi,
If it is anti barrier scout for instance it should have anti barrier rounds on its normal shot. The blinding missiles from grand overture, can stun unstoppables, but the gun can still stun champions on normal shot if there is a machine gun seasonal champion mod.
I do fully agree with the blight shot. But the standard shot should be able to do the other champion mods.
This unstoppable buff, now makes the gun worse. Unless scout rifle has no seasonal champion mod. Which is in 70% of the seasons not the case.
No reason to play ToM in champions content, if there is a seasonal champion scout mod. The gun is already very situational, why make it even more so?
Or please give touch of malice unstoppable rounds on normal shot aswell. Now ToM is worse compared to any scout with unstoppable champion mod. It can only stop on blight hit, which has travel time and need to be charged up. The gun can never stun barriers or overload, and unstoppable blight is worse compared to any scout with unstoppable champions round season mod.
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You can still play ToM in champion content easily. High damage per a shot with our current healing not difficult to keep up and while it takes a bit of effort being able to stun untops and blind the other 2 really helps especially since you get a 50% buff when you do (Plus a stability/flinch resist buff with the catalyst...and reload if you reload the thing)