Even as a high skill player, it confused me why the ammo changes, and not just the hp/dmg changes were also being added to the standard 6v6 playlist.
Increasing health to allow the weapon sandbox to breath more (Ie tuning can vary more precisely and broadly when you have more hp ranges to play with), is generally positive for the game, and will make the experience of playing against people less frustrating. And the ammo changes, in modes where the goal is to WIN, encouraging playing with intent is a great thing. But, when that experience is applied to the casual playlist, you don't have anywhere for those wacky, higher power builds destiny is known for to exist. You also inevitably, force players to play with intent, even in the casual modes, which can be much more draining mentally than otherwise.
Let me be clear, this change WILL benefit me more than it hinders me in 6v6, but will, at the same time, reduce the fun factor as many builds become inviable.
Mayhem is the mode you see tons of supers.
Control is the mode you see tons of special ammo.
Comp/trials is the mode you see tons of primary fire.
I feel like thats not crazy to ask. I enjoy using double GL, double sniper or some combo of special weapons in qp sometimes, and I think that's a very important part of the game that should be kept, even if its not as easy to do now as it was in forsaken.
I really hope the feedback we give as community can be focus on exactly what it is we want, and how we'd like to get there, without the more emotionally charged responses to this change that i've seen about recently.
(also plz give GLs the 20% dmg boost with other special weapons, the main offenders on GLs are proxy nades who'm take a lot of risk of the weapons away, increase the dmg penalty of running those, and let normal GLs remain. thnk u)
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PK_Haseo
Jalapeño & Bacon. - old
Finally “Warlock” Strand NERF, rip.