I loaded into Trials solo for my 4th win on the card, already have a loss on it, and the playlist is very populated due to the new rolls on the Summoner auto rifle.
There should be absolutely no reason why a team with an average of a 1.47 k/d in trials matches against a team with a 0.89 k/d average. (Check imgur link for team matchup from trials report)
MM needs looking into if this is how matchmaking is working because I have played over 70 games this weekend and without fail my 4th, 5th, and 6th wins on a card have a massive team mismatch where I consistently play against top 3% players with over 1.6 k/d overall and have teammates with a 1.0 k/d or lower.
This is not a pure skill issue, as I have beaten much higher ranked players than me when the MM is actually somewhat balanced, but after playing almost 20 hours of trials this weekend it feels more like a gamble on what teammates the game decides to give you than actual lobby performance.
I have also noticed that this mostly only happens with the matchups that are duo-solo vs. duo-solo because my full solo lobbies have felt much more even in skill disparity.
I don't know what could be causing this because even teammates or opponents with lower trials k/d and elo but higher competitive rank (in normal crucible) or vice versa is not consistent with lobby matchmaking for balance purposes.
I want to love this game but I can't when the hardest flawless out of multiple I've already completed is only due to terrible team differences.
Bungo pls fix
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Pretty sure there is no SBMM in trials and the matchmaking is random. In my opinion, trials need Card based matchmaking back and a good team balancing system.