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Edited by Cultmeister: 3/24/2024 1:59:35 PM
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You can now remaster one game.

By some divine miracle, you suddenly have all the money and technical help you need to remaster a single game from yesteryear. You have total creative freedom over the project and a publisher will release whatever you end up creating on all current platforms. What game do you choose and what do you do to it? [b][u]Limitations[/u][/b] Remember this is a remaster, not a remake. Yes the definitions overlap somewhat, but this is how I’m defining them: a [b]Remake[/b] is a brand new game that broadly follows the same story and design briefs that the original did, but it’s as if the original game was being pitched now with all the creative freedom that entails (think Tomb Raider: Anniversary or Oddworld: New n Tasty). A [b]Remaster[/b] on the other hand is supposed to be a better version of the original game, and is fundamentally the exact same game in terms of design and story as the original, just updated in various ways to take advantage of modern hardware and other gaming advances (think Halo: Anniversary or Spyro Reignited). The more you change beyond the graphics and controls, the further away from a remaster you get and the closer you get to a remake.
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  • Edited by Altmith: 3/24/2024 2:05:58 PM
    Honestly, none for the sake of the remake itself. I’d use this almost exclusively to get access to an older game that’s become hard to find and play. Like a remaster of the Suikoden series. I was going to say just 2. But heck, since we’re fantasizing I’ll take all 5. Or the original Onimusha trilogy. The last two, at least, considering the first one was rereleased already. Or Psyops in all its terrible multiplayer greatness. No changes. Just the same weird split controls between two people making navigating a room and fighting a basic enemy almost impossible. In hindsight I would update the graphics. This game would look terrible now.

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