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originally posted in: Been thinking...
3/25/2024 11:46:35 AM
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Guardian cannot reproduce, however Ghosts can move on to someone else, which I only know of happening twice.
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  • Twice? Now I’m curious as to the second occurrence. Because we know Ghosts can abandon their Guardians, but we’ve only had one example of a Ghost moving on to another. And that’s a child that was implied to already have had a ghost previously who died, with that second Ghost meeting them before they died a final death. Honestly turning Shin Malphur into a weird anomaly was certainly a choice, but hey, it meant he kept his memories of Jaren Ward.

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  • I don't remember which lore tab, but shortly after Osiris was risen, they encountered a warlord. Osiris defeated him and was about to kill the ghost but Sagira told the ghost to find a new guardian and it went off to do that.

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  • Edited by Shockwave 989: 3/27/2024 5:28:07 PM
    Found it, it’s one of the entries from The Pigeon and the Phoenix. Seems to imply it’s actually just a regular thing they can do once the Lightbearer is dead. Does raise an interesting question about Ghosts like Finch and Immaru though considering they aren’t tied down to their respective charge. Wonder if it’s ever been mentioned again, I’ll now have to dig. Because it does really reframe our actions in Witch Queen to know these Ghosts could be rehabilitated

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  • The entire premise of Ghosts paired with Guardians isn't greatly explained, which is probably more along the line of lightly retconning the lore based on who is writing that week. Hopefully we can get a solid answer with the next campaign, after that speech by Ghost in the trailer. Any anomalies get written off as simply either a misunderstanding of the story passed down by hearsay or deliberate obfuscation. However since the entire in-game universe ability of being paracausal and creating our own Destiny(tm) it could also be that they were simply that powerful "just because." Crushing Ghosts was certainly an entertaining choice for the Witch Queen campaign, but after doing it so often in Strikes and Missions it got old pretty quick. It would now make sense to imprison them for interrogation at a minimum, but apparently the canonical Guardian takes no prisoners.

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  • Killing the ghosts in WQ seemed extreme considering we have technology to capture ghosts. I understand the first time, because we were caught off guard, but afterwards we should have been capturing them.

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