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3/26/2024 12:08:02 PM
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Well is free and needs a nerf. Makes solo content the easiest and having healing and dps is just too much for one super. Titan have bubble and I think hunters should have something similar to move around the need for warlocks but whatever the case, any non bias objective opinion sees that Well does too much too easily.
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  • Edited by AbsolutZeroGI: 3/26/2024 7:07:19 PM
    [quote]Well is free and needs a nerf. Makes solo content the easiest and having healing and dps is just too much for one super. Titan have bubble and I think hunters should have something similar to move around the need for warlocks but whatever the case, any non bias objective opinion sees that Well does too much too easily.[/quote] You do realize that most of the community doesn't play warlock and still gets solo flawless dungeons, low-man raid clears, GM completions, etc, right? If Well is so "free" then why are other classes getting the job done with invis, self-healing builds, stronger supers, and more build variety? You either used the word "free" incorrectly or you simply don't know what you're talking about. Over 70% of the player base doesn't play warlock and they're doing just fine in endgame activities without Well.

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  • Raids can also be completed without a Well warlock but the easiest way is to use one. Just like any high end or solo content. Others require a loop or some sort of activation. Well is ‘free’ because you literally just plant it and sit in it and DPS. Any boss dps phase is made simple and you also have it as a get out of jail free card if you get in trouble before that. Warlocks have the best devour as well as the same healing solar builds as the other 2 classes. So you can run a healing build on solar AND have Well. Nerfing Well will make warlock mains better players in the long run. So yeh. I know what I’m talking about.

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  • [quote]Raids can also be completed without a Well warlock but the easiest way is to use one. Just like any high end or solo content. Others require a loop or some sort of activation. Well is ‘free’ because you literally just plant it and sit in it and DPS. Any boss dps phase is made simple and you also have it as a get out of jail free card if you get in trouble before that. Warlocks have the best devour as well as the same healing solar builds as the other 2 classes. So you can run a healing build on solar AND have Well. Nerfing Well will make warlock mains better players in the long run. So yeh. I know what I’m talking about.[/quote] Considering 70% of solo flawless dungeons are completed without a well (as they were completed without a warlock at all), I'd say the true value of Well isn't for hardcore players to complete endgame content. The true value is giving average or new players the ability to complete difficult things like raid bosses, so that they have fun and keep coming back for more, eventually progressing into the level of player that doesn't need one. And I don't know what planet you live on, but you can be booped and pushed out of a Well, and on Master and GM level activities, the Well will break (Crota, Atheon, GM nightfalls, just to list a few examples), so it's utility as an easy button has a ceiling. Just because you don't want to acknowledge that doesn't mean it's not true. The people who are going to have less fun because of this is casual players and while this forum, the subreddit, streamers, and their -blam!- fans all think it's really cool to make casuals miserable, the fact is that this game can't exist long term with the same half a million always angry, always whining try hards who are always coming up with clever ways to make the game "dark souls hard" when the other 40.5 million actice players either didn't ask for it or dont want it. But hey, the same people who want well nerfed are the same idiots who wanted legend nightfall difficulty on Neomuna all the time. Literally the same gatekeeping Bloobourne fan boys who think being the goat of a patrol zone is worthy of praise. It's not. Thing is, you're getting what you want. Hopefully your friends that you always play with don't quit playing the game on you, cuz you're gonna have a LOT of problems finding new friends in this ghost town of a game.

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  • Edited by GenghisCan't: 3/27/2024 1:30:15 AM
    Fine, I'll bite. Better how? Right now, as from a long time, Warlocks are good only for Well in high end content. Ad clear? Come on, we know that, same as any other Open world game raid, ad clear is not exactly merit. It's BIG DEEPS or nothing else, because it's a dps numbers contest at the end of the day. They might as well make the whole Class disappear. And scratch their heads why Warlock numbers were dropping. Either give Warlocks a DPS super on par with highest DPS Supers for Titan and Hunter. Or divide them: Titans only Tanking Builds, Hunters as DPS and Warlocks as Heal/Buff only. Or balance: All Classes would have one Healing/Buff Super, which would make a competition for Well. Mostly for Hunters, as Bubble is what it is. Make Class go in all flavors. Kills the originality? Maybe a bit, but then you can change Classes like socks. No need for specific Class to be hamstrung to a specific thing. At least that's my point of view.

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  • 1. Well gives survivability AND DPS. Thats why it’s the best PvE super and PvE class (across all skill levels). 2. Warlocks have amazing ad clear and crowd control. The survivability of Well is why it’s used and so just keeping that and removing or massively limited the damage increase would help other classes or warlock subclasses thrive more. 3. I’m happy for warlocks to get improved damage supers but that wouldn’t decrease Well usage if there was no nerf. In high end content DPS actually ain’t king, it is survivability hence why day one raids aren’t all 6 golden gun hunters and most GM and raid posts are asking for Well warlocks.

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  • [quote]1. Well gives survivability AND DPS. Thats why it’s the best PvE super and PvE class (across all skill levels). 2. Warlocks have amazing ad clear and crowd control. The survivability of Well is why it’s used and so just keeping that and removing or massively limited the damage increase would help other classes or warlock subclasses thrive more. 3. I’m happy for warlocks to get improved damage supers but that wouldn’t decrease Well usage if there was no nerf. In high end content DPS actually ain’t king, it is survivability hence why day one raids aren’t all 6 golden gun hunters and most GM and raid posts are asking for Well warlocks.[/quote] 1. Well gives survivability and EVERYONE ELSE DPS. It's a buff, everyone benefits from it. Proud of your 8 mil Crota damage? 2 mil of that was the Well. Warlock wells make DPS look good, so the fact that people are the big butt hurt about is nonsense. 2. Everybody has amazing add clear and crowd control. Add clear is not a problem on D2 and not something you have to build for. Sunshot or Trinity Ghoul does have the work before a single fragment, aspect, or exotic armor is added. 3. It would change it from 3 well locks to 1 well lock and 2 DPS locks 100% of the time. Only need 1 well if you 1 phase. Also, most day 1 teams have the minimum number of warlocks possible while the rest are the classes that put up actual DPS.

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