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Edited by Cultmeister: 3/24/2024 1:59:35 PM
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You can now remaster one game.

By some divine miracle, you suddenly have all the money and technical help you need to remaster a single game from yesteryear. You have total creative freedom over the project and a publisher will release whatever you end up creating on all current platforms. What game do you choose and what do you do to it? [b][u]Limitations[/u][/b] Remember this is a remaster, not a remake. Yes the definitions overlap somewhat, but this is how I’m defining them: a [b]Remake[/b] is a brand new game that broadly follows the same story and design briefs that the original did, but it’s as if the original game was being pitched now with all the creative freedom that entails (think Tomb Raider: Anniversary or Oddworld: New n Tasty). A [b]Remaster[/b] on the other hand is supposed to be a better version of the original game, and is fundamentally the exact same game in terms of design and story as the original, just updated in various ways to take advantage of modern hardware and other gaming advances (think Halo: Anniversary or Spyro Reignited). The more you change beyond the graphics and controls, the further away from a remaster you get and the closer you get to a remake.
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  • I totally forgot one; Final Fantasy Crystal Chronicles: Echoes of Time. The third game in the FFCC trilogy. Not as good as the original game (which already has a remaster), but much better than the second game. The Changes: -Various locations in the game have proper names, now. For some reason, everything in this game has a generic name like "Town", "Forest", "Sewer", and so on. This is really weird, because both of the previous two games had proper names for everything. -Replaying dungeons is easier. For some reason, they made it so you can't replay a lot of the dungeons after you beat them. There's maybe a level select now? -The original game was on a DS, so there's a new HUD and stuff so that everything's on one screen. The New Stuff: -You can now equip armor to "vanity slots" so you can look however you want while also wearing the best armor. -Spells now have unique targeting rings, in a similar vein to the FFCC remaster. -There are either new collectibles scattered througout the level, or an NPC in the town, who will teach you different spell fusions. You can cast these fusions at any time, this is just a way to discover them in game without just casting a bunch of random spells together. -Some sort of postgame, again in a similar to the FFCC remaster, with harder versions of all the dungeons would be fun. Not sure how this would interact with the difficulty system, as tbh I didn't really engage with the difficulty system when I played. -Online functionality. Again, in a similar vein to the FFCC remaster. There's an option to automatically scale other players to your level when hosting a lobby. -The Mercenary system from the base game (which basically allows you to create other characters) now also allows you to play with NPC versions of people you've played with online. -Spell FX match their FFCC designs rather than their Ring of Fates designs. So, lightning is dark blue rather than yellow, that sort of thing. -Some sort of cross-functionality with FFCC. Maybe just some skins or something. While we're at it, I wouldn't mind a Ring of Fates remaster as well. That's the second game. It's by far the worst in the trilogy, but if it got remastered, I'd still play it. Especially if they reworked the spell fusion system to match up with Echoes of Time, as they really made the spell fusion recipes awful in RoF. This remaster is a little tricky, though, because RoF utilized the touch screen. That could be tricky to work into a non-touchscreen game. Seeing as how RoF and EoT use the same engine, they could probably be remastered hand and hand, and bundled together upon release. Furthermore, I wouldn't mind seeing remasters of My Life as a King, and My Life as a Dark Lord. These are the 4th and 5th game in the FFCC series. I usually refer to FFCC as a "trilogy" despite it having 6 games, because only the first three games follow a similar formula. The latter 3 games are set in the same world, but play totally different. I never played these two games, so I don't actually know what I would add, but if nothing else, to my understanding the original games were very microtransaction heavy, so these new versions would, at the very least, include all content in them. None of the annoying micros of the originals. We're not remastering Crystal Bearers. In fact, let's just forget Crystal Bearers ever existed. Yes, that's a good plan.

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