[spoiler]“ And that's all of them! Half of these will be available starting April 9, including The Recluse, Hung Jury SR4, Succession, Edge Transit, Elsie's Rifle and Falling Guillotine. The remainder will unlock one at a time each week through the week of May 21.“
Players hate this!!!
This is a major slap in the face to the player base.
Completely unnecessary for an update that is supposed to bring back the player base.
Nobody likes this type of stuff and they have been vocal about it.
Please make all weapons available on day 1.
This is why nobody wants to play your game.
Edit: This also likely means that Superblack isn't available until all weapons are out on May 21.
(From livestream: There are 2 keys, 1 for reaching rank 17, the other for completing weekly weapon quests to unlock. Therefore timegating everyone's most hyped and anticipated shader.)
#IntoTheHalfLight[/spoiler]
[b]Update:[/b] "BRAVE Arsenal Rollout Update
We’ve got updates on the rollout for the BRAVE arsenal starting April 9, plus some important callouts to highlight just how much loot you’ll be swimming in during Destiny 2: Into the Light."
Weapons should not be time-gated, Adepts are cutting it I can accept that they are rotatable and time-gated since they get adept-mods big woop. But event weapons that we previously readily had access to not so much.
Weapons is how we engage with content. They are our tools and our incentives to play your content. While they are a part of content as a whole, they do not make up a sizeable chunk of your content. That would be strikes, seasonal activities, crucible, etc.
If your content isn't worth playing, then it doesn't matter what gun we have, we won't engage with it.
The activity you made looks great, very simple and easy to come back to and engage with for multiple days and weeks on end. Timegating the weapons was a poor choice, I'm glad Bungie has improved their roadmap, but please reconsider future releases that involve time gating weapons.
You can only go so far with weapons, but you can go miles with activities.
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Something people fail to remember is how incapable of self-control a sizable portion of this player base is. Sure, Bungie could release everything on day 1 of Into the Light but by the end of the first week it will have been played out and those same people will be complaining they're bored and "have nothing to do." The whole point of this content was to keep us involved until Final Shape drops; if we got everything the first day people would be clamoring for even more long before then.