JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

originally posted in: You can now remaster one game.
3/28/2024 6:02:02 PM
3
[i]Golden Sun[/i] and [i]Golden Sun: The Lost Age[/i]. Yes, I can already hear you typing: "Those are two games! I said one!" Well, hold your horses, buddy. The primary reason they released as separate games was because GameBoy Advanced cartridges had limited storage. They weren't able to fit the entire story onto one cartridge, so Golden Sun and GS: TLA released as two halves of the same story. TLA even allowed you to import data from a password to carry over your exact progress from Golden Sun, a concept that was [i]very[/i] new at that time. One of the most obvious advancements in technology today is how much information we can store on a small device. Consumers now have easy access to micro-SD cards with 128+ GB of storage space. As such, it would be easy to combine the two games onto a single card. I literally have the ROM for both of those games on my phone's internal storage right now. Since that easily qualifies as a technological improvement that doesn't alter gameplay, I'd say combining them in a remaster is fair game. Aside from combining the two titles into one complete game, I would have the graphics redone. I'm genuinely torn between two styles. The [i]Octopath Traveler[/i] style would be more faithful to the original graphics of Golden Sun while offering cool visual effects for the overworld, but I'd also be tempted to do what Pokémon did and switch to full 3D graphics. Golden Sun: Dark Dawn started down that road, so it might be more faithful to the series as it is [i]today[/i]. Other than combining the games and updating the graphics/music with modern tech, I don't think the game really [i]needs[/i] any other changes. At most, the only gameplay changes I would make would be quality of life stuff to keep the game in line with modern standards for "user friendly" design. Simple convenience features (more ability hotkeys?), better UI and menu navigation, options to change battle speed, that kind of stuff. I'd also let players go back to previously closed areas after beating the game, as I firmly believe "points of no return" are a cardinal sin in game design. I had to restart the game from scratch when I found out that I missed a Djinn that I could never go back to pick up. There you have it. Golden Sun: Complete Edition (Featuring Dante from the Devil May Cry®©™ series) [NEW Funky Mode] [i]enhanced and remastered[/i] [b]U[/b]
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Altmith: 3/29/2024 3:39:25 AM
    I am very hesitant regarding graphical changes here to the combat. The animation style of these games’ combat attack animations has lived rent free as a standard bearer in my head since I first played them. Polish, yes. Add some frames to make them a bit smoother, absolutely. Change them… my tier 4 djinn summon has something to say about that. Overworld animations are fair game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Oh, the battle graphic style HAS to stay the same. When I say full 3D models, I basically mean high-poly versions of what they started to do in Dark Dawn. Imagine that Eclipse summon (linked above), but with modern 3d graphical quality.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by The First Aifos: 3/28/2024 8:15:46 PM
    [quote]as I firmly believe "points of no return" are a cardinal sin in game design[/quote] They can be used well, but it's definitely really hard. 90% of the time they really are just kind of annoying. Like, I loved FFCC: Echoes of Time, but it's the only game in the FFCC trilogy that locks you off from old dungeons. The original game was built around replaying old dungeons, and Ring of Fates lets you go back to old dungeons at any time. But Echoes of Time will sometimes let you revisit them, but also arbitrarily locks them off sometimes, and it is so annoying. [quote]Golden Sun: Complete Edition (Featuring Dante from the Devil May Cry®©™ series) [NEW Funky Mode] enhanced and remastered U[/quote] I believe you mean, Golden Sun: Ultra-Mega-Super Complete Turbo Edition (Featuring Dante from the Devil May Cry®©™ series) [NEW Funky Mode] enhanced and remastered U & Knuckles.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon