I’ve noticed a weird thing in pvp lately.
After the update to hp values, I’ve had several opponents literally shrug off a direct impact ([i]read: full contact torso hit[/i]) from a Heavy GLs as if it were nothing.
The GLs in question are:
- Wendigo (adept)
Smart drift / proximity / auto loading / explosive light
- Regnant (crafted)
Quick launch / proximity / rangefinder / disruption break
I understand HP values have increased and that 7 resilience is often considered the “sweet spot” (that even hunters tend to run nowadays).
Before the changes I ran hunter with 10/4/10/9/7/1
Now I run hunter with 10/7/7/7/8/1.
(All armor and weapons are 1810)
However I still get 1 hit at full health with one heavy GL shot.
Plus, one of the players who shrugged off my GL shot was a hunter as well. (No overshield, no woven mail, etc)
It’s happened in both Trials and IB.
So my thoughts are:
• Is running 10 resilience on all classes now mandatory for that type of survivability?
• Are proximity grenades less preferable after the change due to their lower blast radius?
• Is what I’m seeing a combination of all factors (hp increase + higher equipped resilience = lower use for proximity grenades?
• Is this an unintended side effect on Bungie’s part?
• Is this a fluke / connection issue / etc?
Just trying to math out in my head what the best approach to pvp build / weapon useage is nowadays.
I’ll probably grab some clanmates and run a few tests in a private match.
But I’d appreciate some insight, or if anybody else came across a similar situation recently👍🏻
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Heavy gls got a 5% nerf alongside them increasing player hp by 30 GL explosion did about 180 with about +30 impact I believe so about 210 I'm not sure the new damage especially when it comes to perks. Obviously this changes depending on the gl.