Unfortunately, there’s not enough people playing this game’s dogsht pvp game mode, so pretty much any sort of intuitive matchmaking system won’t work.
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Exactly. That's the point I was trying to make to someone else. If casuals could play with other casuals, without having to fine-tune their controller settings, worry about frame rates and refresh rates and connection speeds, without having to hit every head shot and play for hundreds of hours to improve, without getting instakilled by team-shooting players rocking magic dungeon weapons that most casuals don't have, getting repeatedly mad-rushed and shottied by apish titans that can sprint and slide and melee and ceremoniously tea bag all simultaneously, without missing every shot vs. -blam!- invisible hunters with 1,200 mobility hopping around like coked-up kangaroos or getting killed by cross-map snipers and poachers before they've even caught their breath after a respawn or shot to pieces by players hip-firing a sidearm or SMG that's as stable as a typical Taylor Swift relationship yet somehow never misses a shot, there would be far more players and a far bigger pool of players, this enabling better matching and a more enjoyable experience. At present, most casual PVE players who may be interested in trying PVP are immediately turned off.