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4/16/2024 4:10:34 AM
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No. A shiny is a SHINY because of the multi perks. That's the whole point of it. GM weapons don't get even get dbl perks in the 4th, and you want to be able to pull them straight from the vendor for a year. Also, that proc you're talking about isn't possible without automation, not for practical use case. In game loadouts don't swap weapon perks, so it requires a DiM swap, macro, or script. The last 2 are against ToS.
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  • Edited by ACROCANTHUS: 4/17/2024 7:39:30 PM
    A shiny is a shiny because of the ornament. Plenty of far more farmable weapons have double perks. Heck, even master lost sectors have weapons drop with double perks. My adepts from trials and GMs have a double perk column and are much quicker and more consistent to farm AND the ones just released will also be able to be enhanced come final shape.

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  • Edited by jhermannITJ: 4/17/2024 10:19:51 PM
    GM weapons only have dbl perks in the 3rd. And if you think 4 perk master LS weapons are easy to grind for, you've never done it. And if you think my analysis is wrong per the OP's claim that having the benefits of multiple perks at once is intended, you're not paying attention. Bungie talked about it today, it is not... and either they're going to prevent that exploit by dumping the weapons ammo... or they're going to nerf the base perks. So, that means that legit players get a nerfed cascade point soon, because people are using exploits to abuse it. The ornament means nothing, isn't transferable between weapons... and can't be shaded. Shinys got clout because of 4 perks, that's it. Otherwise, nobody cares. This topic is about 4 perk weapons as it directly relates to dmg exploits like ET is capable of.

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  • Behold my field of shiny drops and see that it is barren. I have got a single shiny to drop. Not one. Actually hundreds of drops and not once have i gotten a shiny of any weapon. It's stupid, they either need a better drop rate or the other guns need double perks to be available.

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  • I gave dedicated feedback to increase the rewards, including Shiny drops and tokens/trophies. I'm advocating for it even though, I'm getting them... 9 last week, 5 keepers... 1 godroll. So, I'm on your side... but the OP is an "easy mode" and exploits advocate. The only reason they want access to 4 perk Brave weapons after Into the Light is because they haven't gotten the ET roll they want yet for a DiM swap or automation exploits. It is not beyond the realm of possibility, given their previous posts, that this person will use anything if they think they can get away with it... the gray area "stuff" like modded input devices, hardware add-ons, macros, and scripts. The only way that dmg rotation is truly viable... is with DiM swapping or automation. And even the DiM swap strat... requires practice to actually support any meaningful advantage. And the OP doesn't advocate for Skill Gap... so why do you think they want it? It's obvious to me.

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  • I mean, you can just inspect the weapon to switch perks at any point before damage starts.

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  • I recently got a Fortissimo with 3 perks in the 3rd and 4th slots; not sure why but it happened.

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  • You have 3 Vanguard resets.

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  • Aha, that would explain that! I never really paid attention to such things, so it didn't occur to me!

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  • Edited by Gemini Trash: 4/16/2024 4:17:04 AM
    I have a Randy's Throwing Knife with 3 traits in each column. Shiny weapons are shiny because of the glow, but the double perks offer an actual DPS advantage. If double perks stay temporary honestly I'm just going to start pushing for perk swapping nerfs. No one should have an exclusive advantage others can't obtain for themselves Also you can perk swap yourself before damage without a loadout, but basically everyone used dim so.

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  • Is it enhance'able? That roll was rng, the perk pools are massive... requires 3 crucible resets. And I'm not going to argue with you on automation and DiM swaps, you know that's wrong, and excludes a huge demographic of the player base.

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  • Nah it's not able to be enhanced and may not ever be, but in this case I dont actually think the perk pool size matters when none of the ritual weapons have double damage perks to make use of. Braytech Osprey is the closest to intruding into that territory, but the only double perk combo is Cluster Bombs and Lasting Impression, and the ability to get Envious Assassin. Both Cluster and Lasting are considered to be pretty bad perks tho. That said to reiterate dim isn't even necessary to perk swap. I personally use the D2 app over dim to consolidate my Destiny related apps and it only takes 3 quick clicks, and there's always at least 5 seconds of waiting before damage

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  • People shouldn't need a phone or tablet, or have another tab open for DPS rotations. These perks are right now... because here's the thing, I'm okay with your idea modified... BUT they would need to add to the perk lines like core vendors. Going to require new Vendor resets... then I might be with it. I asked for the onslaught rewards to get better, and I know the game is being turned up to 11, but you can still blow out the amps if Bungie isn't careful. Maybe they update the loadout system in-game to include selectable weapon perks... that would change things: make a post for that 😇 👍💠.

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  • Dude the post is about the DPS advantage you get with double perks and reasoning that double perks should remain for all because of that power bonus or there should be penalties for perk swapping mid game to maintain loot equality. You're going off on something completely different than the topic at hand

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  • I'm not. I'm saying they shouldn't. I'm saying that perk selector is not meant for DiM swapping DPS strats to begin with... clearly, that's why they disabled Cascade point... it's not "both"...it's "either or"... that's the intended mechanic. You're not supposed to get a DPS advantage from dbl perks, and Bungie will ensure that.

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  • I'm not biased either way I just believe high powered options shouldn't be limited time. If they punish double perks then so be it, but if not then that should become the new standard. Btw though Cascade Mag is disabled because swapping off of it once it was active caused it to be active indefinitely. No mention as of this moment that they meant to add a penalty to perk swapping

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  • Edited by jhermannITJ: 4/16/2024 8:57:12 AM
    Multiperks are about economy and clout, not a DPS advantage. It's I don't need 2-3 versions of this weapon... Economy. It's I have a 4-perk enhanced everything Godroll... Clout. Not to gain both benefits from each select'able perk, that's not the intended mechanic and you know that. Edit: Which was what the bug was allowing you to do, how it was discovered, and why the perk was disabled.

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  • Multi-perks are not about clout it's definitely about perk swapping for DPS. Intended purpose or not you gain benefits from overflow perks indefinitely, and it doesnt matter if you swap to another perk or not. That's why currently you can just build Envious Assassin or Overflow and swap to an additional perk for benefits. There's also reserve perks/mods. You can ready up with Field Prep and Reserve Mods then just swap mods and switch Field Prep to something else. That's been a thing for as long as multi-perks have existed but it has escalated now to actually 3 DPS increasing perks in some cases

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  • That's just flat wrong. 😇👍💠

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  • Edited by Gemini Trash: 4/16/2024 11:41:38 AM
    Dude people 100% are going to think You're being malicious when you have someone explaining something 5 different ways so that lightbulb clicks on in your head and then when at least act like you get it you just say no. I truly do not know why I continue to engage with you.

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  • "Multi-perks are not about clout it's definitely about perk swapping for DPS" This is wrong. Sometimes that's just how it is. "That's why currently you can just build Envious Assassin or Overflow and swap to an additional perk for benefits". Not what multi-perks are meant for. Not every exploit is the same, getting a little extra ammo by swapping to field prep or a chest piece and reserve mods isn't the same as using automation to gain the benefits of 2 perks at once in the same column. And by the way, this IS how people exploiting can ruin it for everyone... like to prevent this I might have switching perks effectively operate the same as switching weapons... because that is the intended use case, it would be a reasonable solution. So, if someone switches perks or does a DiM swap it dumps most of your ammo. How about that? And guess what? That's still not malicious... appropriate given the circumstances.

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