Yes, I made a post about it an hour ago, I was just in the well and the shot bounced off
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I admit to being confused here, why would the Mountaintop (coded as a rocket or a grenade launcher) break a Champion's barrier?
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Well or radiant give your weapons anti barrier
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Edited by jmann43b: 4/18/2024 12:35:17 AMOkay, but if the weapon is coded as an RL like the OP suggests, does having the Overload RL mod overwrite that? I'm genuinely asking; I'm still somewhat confused which anti-Champ takes precedence after Intrinsic perks, whether it's the mods or the subclass.
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Didn't see your second question. The top priority is the built-in anti champion mod, then the artifact mods, and then the subclass buffs If a weapon has a built-in mod, artifact and subclass anti champion effects are ignored If a weapon does not have one built in Mod but gets one from the artifact, the subclass anti champion effects are ignored And if a weapon has no built-in mod and does not get any through the artifact, the anti champion effects of the subclasses come into effect
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Edited by jmann43b: 4/18/2024 12:45:15 AMSo Intrinsic, Artifact, subclass verb; got it. Thank you for the clarification.
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Nope, just tested it, MT counts as a GL not as a Rocket, but Well or Radiant do not give MT the anti barrier effect It's just a bug that will be fixed later
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I thought the Radiant effect only applied to Solar weapons?
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Edited by Siegfried, der Erste Hüter: 4/18/2024 12:46:06 AMNope, radiant and well give all weapons anti barrier (edit: all weapons that of course have no anti champion effect), volatile rounds are also against barrier champions, but you can only activate this on void weapons
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I knew about Volatile Rounds but wasn't sure with radiant; thanks again!
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