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Destiny 2

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4/20/2024 10:40:30 PM
6

Vote for Dares of Eternity attunement.

The RNG for Dares weekly rotations needs attunement like the Brave weapons.. unless there are some other plans.

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  • Anything is better than what we got.. focus, attune, craft.. chicken sacrifice (pasture-raised)

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  • Europa Weapons too need a refresh.

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      Guardian,Archon Of Light
      Guardian,Archon Of Light

      Blade Of The Traveler - old

      Imagine if Raids and Dungeons had attunement

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      • Would make me play it for the first time in years

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        • The 30th weapons are already craftable, if you are talking about the older weapons I don't really see a point unless they are replaced with newer weapons like WQ's or Lightfall's seasonal weapons.

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          • This is what chatGPT had to saywhen I asked it: [quote]should destiny 2 dares of eternity have atunement for its weekly weapon drops? ChatGPT As of my last update, Destiny 2's "Dares of Eternity" mode does not feature specific attunement for its weekly weapon drops. However, the idea of introducing attunement to this activity is an interesting concept to consider for a few reasons. [b]Targeted Farming:[/b] Attunement could allow players to focus on obtaining specific weapons each week, similar to how attunement works in activities like Nightfall or the dungeon weapon focusing via "Deepsight Resonance". This would be particularly beneficial for players looking to get the best rolls on their favorite weapons, enhancing player satisfaction and engagement. [b]Player Retention:[/b] By allowing players to target specific drops, Bungie could potentially increase weekly engagement in "Dares of Eternity". Players might be more inclined to participate if they can work toward a specific gear goal, rather than relying solely on random chance. [b]Resource Management:[/b] Introducing attunement could also involve a resource cost, such as using a new form of currency or leveraging existing ones like Strange Coins or Paraversal Haul. This could add another layer of strategic resource management for players. [b] Balance and Diversity:[/b] Care would need to be taken to ensure that attunement doesn’t undermine the variety and excitement of getting unexpected drops. It's also important that it doesn’t make the activity too rewarding compared to other parts of the game, preserving overall game balance. Ultimately, whether or not to implement such a feature depends on Bungie's goals for player engagement, the reward economy of the game, and the overall game balance. It’s a concept that could potentially enhance player experience if designed thoughtfully.[/quote]

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