Iirc, they said that they do not include percentages on their perks in case they change the values at some point. Bungie was saying that it is inconvenient to take the time to have to go through and update the descriptions.
Regardless of what I think about the above, this was Bungie’s statement.
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Just between you and me, it takes all of about 1.5 seconds to make the changes .... srsly.
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Edited by viiTactiiCZz: 4/22/2024 2:23:00 PMThe way they spoke about it, they were blaming needing to go through translations etc and the text updates needing all localized changes checked Lets say they were to change a perk from 'you deal increased damage for 3 second[b]s[/b]' to 'you deal increased damage for 1 second' but you do the change so now it says 'you deal increased damage for 1 seconds' They'd need to make sure its correctly been translated and fits the UI which means waiting for the translators. Its a flimsy excuse they've stuck to since 2019 at minimum and I can't really see anyone actually having a problem with the text being slightly incorrect if it meant we could see the actual values in-game rather than needing to use third party apps and websites [quote]When we do exact numbers, there’s extra work if we have to update them. Lets say you have to get 300 grenade kills, and we decide to lower it to 100. Every localized version of Destiny 2 has to make, test, and verify the change works. Sure, changing a 3 to a 1 doesn’t seem to hard, but when you’re doing dialogue tor the entire game, typos can slip through, and lead to confusion. With percentages, the change can be made on the backend, communicated via TWAB/tweet, and done. No risk to game text that could have a minor bug introduced, then require a future hotfix to address. We put exact numbers where we can as often as we can, but sometimes opt for percentages to give room for updates if needed, without having to test in every language.[/quote] https://old.reddit.com/r/DestinyTheGame/comments/cbzti6/comment/etkls14/?context=1000
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I would not be surprised - merely stating their previous reasoning.