That’s probably why
Use a good pvp rapid fire frame auto such as Rufus,necrochasm or quicksilver
Krait is just a bad weapon
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[quote]That’s probably why Use a good pvp rapid fire frame auto such as Rufus,necrochasm or quicksilver Krait is just a bad weapon[/quote] Krait is tough because it has such a large magazine and it quit and the viest origin trait. The gun in pvp has the ability to crank out 2 or 3 magazine randomly. At 720rpm in a 50 round magazine it will happen
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Edited by Avory: 4/25/2024 12:34:49 AMMag size Pvp wise Means nothing to how good a gun is even with 720s which fire quick having 50 in the mag won’t miraculously not make it booty (Veist origin pre nerf wasent an amazing origin trait in pvp rn it’s near enough useless)
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Edited by Lord Magris: 4/23/2024 11:43:51 PMI almost feel like it's bugged because it's so bad. I just tried Dark Decider and it is fine in comparison. It's almost like Krait is ignoring the flinch changes.
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[quote]I almost feel like it's bugged because it's so bad. I just tried Dark Decider and it is fine in comparison. It's almost like Krait is ignoring the flinch changes.[/quote] What's your stability . I aways use chambered compsentor and stability masterwork and look for ricochet rounds for some range. You have to find the sweet spot in crucible which is tough since everyone is rangy. 720 auto rifles are inthat handcannons smg range . But the viest 720 have good feeling handling they make the best feeling 900rpm smg lightweight Recluse,Funnelwebb, death adder. I want to see more viest heavy weapons. Colony is that foundry crown jewel. I would like to see a new viest heavy GL that take some inspiration from recluse, colony, krait even jerrisca scout
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Edited by Lord Magris: 4/25/2024 1:35:01 AMI have 78 stability and 48 range on my Krait and I use Extended Barrel. Stat-wise, compared to other Rapid-Fire Frame autos that I own, it looks pretty good. But the only problem is that flinch. Unless there's some other factor involved that I'm missing. If I'm not shot at, the thing beams. If I am, I'm basically forced to disengage. And I thought stability was supposed to help reduce flinch as well after one of the updates in the past. I remember reading something about that somewhere. I might have Chambered Compensator on the same roll. Maybe I'll give that a go next.