What's the "God roll" on this, if you don't mind me asking? Anyone please chime in so I know what to chase! Ty in advance!
English
-
First two columns are Hard launch, implosion rounds
-
Overflow frenzy is pretty solid.
-
I kept one with Overflow/Frenzy. Next season with the option to enhance perks, those 2 grenades become 3 grenades.
-
Yeah, overflow makes it so you can use it as a burst but frenzy makes it so you can also effectively use it as a primary too
-
IMO “god roll” just depends what you play and your play style. People label something a “god roll” and I will have no interest in those rolls. Some suggestions are pretty good though. Just depends what weapons you like to use and your play style
-
Hard launch/spike grenades/autoloading holster/recombination with a blastradius masterwork
-
You want a velocity or handling masterwork.
-
Depends, blastradius got 26 procent masterworked. Handling 25 and reload 24 procent. But that can be because the other rolls dont drop as much.
-
[quote]Depends, blastradius got 26 procent masterworked. Handling 25 and reload 24 procent. But that can be because the other rolls dont drop as much.[/quote] Blast radius decreases your damage…. You dont want anything that increases BR. Hard launch/implosion/demo/recomb or auto/recomb. Any masterwork except BR. Just saying
-
Edited by Hawpy: 4/25/2024 2:25:04 PMThe Masterworks (should) appear with the same frequency - there are 4 of them and they're all at around 25% usage. However, increasing Blast Radius lowers total damage; it does this by increasing the amount of damage that is weighted on the explosion, but decreases the damage from the direct impact by a greater amount. The difference between minimum and maximum Blast Radius comes to about a 10% change in damage against a single target, which is quite significant given that these aren't the main traits. It's for that reason why Implosion Rounds (-10 Blast Radius) have suddenly become desirable when everyone was expecting to go for Spike Grenades. For a weapon like Mountaintop and the way it's going to be used, any of the other 3 Masterworks is fine, but Blast Radius should really be avoided.
-
[quote]The Masterworks (should) appear with the same frequency - there are 4 of them and they're all at around 25% usage. However, increasing Blast Radius lowers total damage; it does this by increasing the amount of damage that is weighted on the explosion, but decreases the amount from the direct impact by a greater amount. The difference between minimum and maximum Blast Radius comes to about a 10% change in damage against a single target, which is quite significant given that these aren't the main traits. For a weapon like Mountaintop and the way it's going to be used, any of the other 3 Masterworks is fine, but Blast Radius should really be avoided.[/quote] This