If you're going to make something "hard", I want it to be hard as in I actually have to strategize. Hard as in puzzles and stuff. Having to sit back slowly chipping away at every enemy's health is not only very time consuming for a [i]mission with a time limit[/i], it's also very boring and frustrating. I'm keeping my monument Outbreak. It ain't worth my time
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Then how do you make the final fight in zero hour hard. If ennemies dont have the right to do a lot of damage and have more hp ? Because if you dont do that you will just be able to melt through ennemies like in a lost sector. And no puzzle/mechaniv will ever be hard in destiny 2 (Besides community ones but thats another story)