If you're going to make something "hard", I want it to be hard as in I actually have to strategize. Hard as in puzzles and stuff. Having to sit back slowly chipping away at every enemy's health is not only very time consuming for a [i]mission with a time limit[/i], it's also very boring and frustrating. I'm keeping my monument Outbreak. It ain't worth my time
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Careful dude. We can't criticize this crap mission for some reason. A bunch of overturned enemies in between long boring jump puzzles that only exist for YouTubers to make videos about it. The people behind these missions truly deserve the success this game has. Or hasn't.