If you're going to make something "hard", I want it to be hard as in I actually have to strategize. Hard as in puzzles and stuff. Having to sit back slowly chipping away at every enemy's health is not only very time consuming for a [i]mission with a time limit[/i], it's also very boring and frustrating. I'm keeping my monument Outbreak. It ain't worth my time
-
Where else in the game do you actually have to strategize beyond build crafting? Bungie has used bullet sponges and damage output to increase difficulty for years. If Zero Hour is already enough for you, you dont play GMs and Master Raids either, do you? The time limit is one if the few things Bungie came up with that for once made stuff difficult in another way. While I would agree that bullet sponges shouldnt be the hindrance of completing the mission in time, I dont think they are, since the majority of the mission just like in Whisper is jump in run. Add clear encounters are a little annoying, but far from being a big hindrance. The time limits are very generous and just add a little bit of tension, given you have taken the effort to learn the way and dont search around blindly. They simply prevent players who lack the (little needed) skill and speed from completing the mission, instead of just making it take longer. It is hilarious that so many people start complaining when stuff becomes even remotely challenging. Not everything should be easily achievable. Trying to make everything accessible has made the game so much worse. Activities are boring, SBMM kills any long-term motivation for PvP. What was an achievement earlier isnt anything special now.